Dungeon Crawl Stone Soup version 0.32-a0-1704-g39ae1f09f9 (webtiles) character file. Game seed: 9267225609055510566 7 shoop the Apothecary (level 2, 7/23 HPs) Began as a Djinni Warper on July 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (286 turns). shoop the Apothecary(Djinni Warper) Turns: 286, Time: 00:00:40 Health: 7/23 AC: 3 Str: 10 XL: 2 Next: 10% Gold: 0 EV: 10 Int: 14 God: SH: 0 Dex: 12 rFire + + . a - +0 short sword rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles d - 7 darts of dispersal (quivered) g - 3 poisoned darts Armour b - a +0 leather armour (worn) Scrolls c - a scroll of blinking f - a scroll of vulnerability {unknown} Potions e - a potion of berserk rage {unknown} h - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Short Blades + Level 1.2 Throwing - Level 1.0 Armour - Level 2.1 Dodging + Level 0.9 Stealth - Level 2.9 Spellcasting - Level 2.9 Conjurations - Level 2.9 Hexes - Level 2.9 Summonings - Level 2.9 Necromancy - Level 2.9 Translocations - Level 2.9 Fire Magic - Level 2.9 Ice Magic - Level 2.9 Air Magic - Level 2.9 Earth Magic - Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 20% N/A 13% 2 b - Lesser Beckoning Tloc 20% N/A 13% 2 c - Teleport Other Tloc 10% N/A 26% 3 d - Maxwell's Portable P Tloc 10% (3-9)d3 26% 3 e - Vhi's Electric Charg Tloc/Air 20% N/A 65% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal barks! You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal misses you. x2; The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. x2 The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#..### #...# ......# #...# ......# #...# # ......# #...#.# # ......# #...#.# .# ......# #.....# #. # ......# #†..##### ###.. ).....# #.......##h.#..# ......###.#####.@hg...# ..........# ##h###.## ...##.##### #.# ##.##.# #.# #.##.# #.# #....# #.. ###### ##. . You could see 3 jackals and a hobgoblin. Vanquished Creatures A ball python (D:1) 3 goblins (D:1) A quokka (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shoop the Djinni Warper began the quest for the Orb. 0 | D:1 | shoop set off with the following spells memorised: Blink, | Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 207 | D:1 | Reached skill level 1 in Throwing 207 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/0 286 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_glass, glass_columns_b, glass_columns_b, item_on_display_a, minmay_strange_pillars Skill XL: | 1 | ---------------+----+----- Throwing | 1 | 1.2 Fighting | | 2.0 Short Blades | | 1.7 Armour | | 1.0 Dodging | | 2.1 Stealth | | 0.9 Spellcasting | | 2.9 Conjurations | | 2.9 Hexes | | 2.9 Summonings | | 2.9 Necromancy | | 2.9 Translocations | | 2.9 Fire Magic | | 2.9 Ice Magic | | 2.9 Air Magic | | 2.9 Earth Magic | | 2.9 Alchemy | | 2.9 Action || total ---------------------------++------- Melee: Short sword || 29 Armour: Leather armour || 28 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 283 | 283 | 0 | 100 | 127 | 1 | 283.0 | Dungeon | 283 | 283 | 0 | 100 | 127 | 1 | 283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 283 daAuts