Dungeon Crawl Stone Soup version 0.34-a0-475-g86861419c1 (webtiles) character file. Game seed: 12645145678268877552 18 showercigarette the Ducker (level 2, -2/24 HPs) Began as a Merfolk Monk on Aug 2, 2025. Slain by Sigmund ... wielding a +0 scythe of distortion (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (1069 turns). showercigarette the Ducker (Merfolk Monk) Turns: 1069, Time: 00:01:40 Health: -2/24 AC: 3 Str: 11 XL: 2 Next: 70% Magic: 2/2 EV: 12 Int: 9 God: Gold: 80 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {light} rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles e - 3 poisoned darts (quivered) Armour b - a +0 robe c - an orb of light (worn) d - a +0 leather armour (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} k - a scroll of revelation {unknown} Potions d - a potion of curing {unknown} f - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} Skills: + Level 3.5 Fighting * Level 3.9 Long Blades + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 47% 1 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. The hobgoblin closely misses you. The jackal misses you. You hit the jackal. The jackal is severely wounded. The bat hits you. The bat closely misses you. The bat misses you. The jackal bites you but does no damage. The jackal barely misses you. x3; Sigmund closely misses you. The jackal barely misses you. The hobgoblin closely misses you. The jackal stops to sniff the ground. The jackal closely misses you. The bat hits you but does no damage. The bat barely misses you. The bat misses you. The hobgoblin misses you. Sigmund misses you. You closely miss the hobgoblin. The bat hits you but does no damage. The bat barely misses you. x2; The jackal bites you. The hobgoblin closely misses you. You barely miss the jackal. You feel less confused. The bat hits you. The jackal barely misses you. The jackal misses you. Sigmund barely misses you. The bat hits you but does no damage. The hobgoblin closely misses you. The jackal misses you. The jackal bites you but does no damage. You barely miss the hobgoblin. The bat closely misses you. The bat hits you. The jackal misses you. The jackal bites you. The hobgoblin hits you. The jackal bites you but does no damage. Sigmund barely misses you. The jackal bites you. You barely miss the hobgoblin. The bat hits you but does no damage. The bat closely misses you. The jackal bites you but does no damage. The jackal barely misses you. x2; The hobgoblin misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal misses you. The bat closely misses you. The jackal misses you. You hit the jackal. The jackal is severely wounded. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. The jackal closely misses you. Sigmund hits you from afar with a +0 scythe of distortion! You die... Sigmund begins carving another notch in his scythe. ### ### #.. #..> ##.#######. .........#######+###.......... #..................##.......... #.......#..[.......##.......... .......#..:.hb....##.#........ #..........b@h...##.†........ #..........hgh......#........ #............@...##.#........ #......####.........#.......# #.........#.#########.......# #...<.....#.### #.#+##### ####..........# #[# #........#@# #.###### #......###†#######......# You could see Sigmund (invisible), 4 jackals, a hobgoblin and 2 bats. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 5 hobgoblins A ball python (D:1) 3 bats 2 frilled lizards (D:1) 4 goblins A kobold (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | showercigarette the Merfolk Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 242 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 503 | D:1 | Found a faded altar of an unknown god. 865 | D:2 | Noticed Sigmund 1069 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, ebering_ecumenical_altar_sacrificial, kennysheep_boxes D:2: layout_basic, basic_altar, minmay_pentomino_o2, uniq_sigmund Action || total ---------------------------++------- Melee: Falchion || 62 Use: Potion || 1 Armour: Robe || 23 Leather armour || 47 Dodge: Dodged || 93 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1075 | 979 | 96 | 0 | 780 | 2 | 537.5 | Dungeon | 1075 | 979 | 96 | 0 | 780 | 2 | 537.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 857 daAuts D:2: 218 daAuts