showercigarette Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -2, D:1) a bat corpse (skeletalised by now) (18, 12, D:1) a bat skeleton (22, -14, D:1) a +0 club (23, -2, D:1) a +0 mace (25, 7, D:1) a +0 short sword a kobold skeleton (26, 11, D:1) a hobgoblin corpse (skeletalised by now) (26, 17, D:1) a +0 short sword a stone (27, 5, D:1) a rat skeleton (29, -17, D:1) a +0 scale mail (29, 8, D:1) a +2 short sword of protection a kobold corpse (skeletalised by now) (34, -6, D:1) a hobgoblin skeleton (34, 25, D:1) a frilled lizard corpse (skeletalised by now) (37, -6, D:1) a jackal corpse (skeletalised by now) (38, -16, D:1) a +0 spear (39, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, -8, D:1) a jackal corpse (skeletalised by now) (55, 1, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (6, 25, D:2) a +0 dire flail (8, 0, D:2) a +0 club (10, -4, D:2) an adder skeleton (11, 2, D:2) 3 flux baubles (12, -15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, 32, D:2) a +0 dagger (18, 17, D:2) a ball python skeleton (24, 25, D:2) a bat corpse (skeletalised by now) (30, 1, D:2) a ball python corpse (skeletalised by now) (34, -17, D:2) a +0 club a kobold corpse (skeletalised by now) (39, -9, D:2) a +0 ring mail (42, -10, D:2) a +0 club (43, 19, D:2) a hobgoblin skeleton Level 3 of the Dungeon [Shop] Xiyquiz's General Store a wand of iceblast (11) (264 gold) a scroll of enchant weapon (75 gold) a +0 club (5 gold) a ring of positive energy (unknown) (200 gold) a scroll of revelation (75 gold) a +0 dagger (20 gold) a scroll of fog (40 gold) a parchment of Blink (81 gold) a potion of curing (30 gold) [Shop] Gozag's Platinum Reserve a +1 broad axe of venom (1780 gold) the +5 short sword of Koinu {pain, *Slow rF+ rC+ Dex+3} (5420 gold) *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. the alchemy staff "Beastbane" {rPois rC+ Tloc Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the +8 dagger of Valour {distort, Dex+2} (5620 gold) Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. the +5 ring mail of the Devil {Int+4} (4440 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +1 short sword of Taimiebb {pain, rElec rCorr Dex+3} (3840 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. the ring "Kashafod" {rF++ Slay+4} (6050 gold) [ring of slaying] rF++: It greatly protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +5 spear of Indignation {spect, rF+ Int+3} (5280 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. the storm talisman "Amnehapp" {Str+5 Int-4} (9200 gold) [storm talisman] Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). the +1 whip "Wajur" {freeze, *Noise rElec Dex+4 SInv} (3260 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It can be maximally enchanted to +9. the ring of the First Deaths {rN+ Will- Wiz Dex+7} (5170 gold) [ring of wizardry] rN+: It protects you from negative energy. Will-: It decreases your willpower. Wiz: It increases the success rate of your magical spells. Dex+7: It affects your dexterity (+7). the ring "Zej Zeso" {+Blink Will+} (3900 gold) [ring of willpower] +Blink: It lets you blink. Will+: It increases your willpower. the +6 whip "Avam" {freeze, Int+5} (5200 gold) Int+5: It affects your intelligence (+5). It can be maximally enchanted to +9. the +4 mace of Defence by Offence {antimagic, ^Fragile Str+4 Dex+3 Stlth+} (4790 gold) ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. the +3 ring mail of Haunted Mirth {Bane Harm Will++ Dex-2} (3580 gold) Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). It can be maximally enchanted to +5. the +11 hand axe of the Brain {drain, Str+4} (7580 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the orb "Firghummek" {Mayhem, *Silence rElec Dex+6 Slay-6} (700 gold) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. the ring of Sloth {rN+ Will+ rCorr Int+2} (4240 gold) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). a +1 dagger of flaming (1060 gold) the amulet "Piuf" {Reflect rC+ Will++ SH+5} (5800 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. Will++: It greatly increases your willpower. SH+5: It affects your SH (+5). (0, 0, D:3) a +0 spear (8, -18, D:3) a medusa talisman (14, 9, D:3) a +0 leather armour (14, 19, D:3) a staff of fire (15, 16, D:3) a +0 sling (20, 20, D:3) a +0 short sword a +0 mace a +0 animal skin a +0 club a +0 club a +0 dagger a +0 club a +1 dagger of venom a +0 club a +0 dagger a +0 leather armour a +0 dagger (21, 18, D:3) a +0 club a +0 dagger a +0 dagger (39, -13, D:3) a +0 club (50, 4, D:3) a +0 hand axe Level 4 of the Dungeon