Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 4794436060659102060 44 showercigarette the Conjurer (level 3, -9/19 HPs) Began as a Deep Elf Conjurer on Feb 16, 2026. Mangled by Sigmund ... wielding a +6 scythe of protection (16 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1020 turns). showercigarette the Conjurer (Deep Elf Conjurer) Turns: 1020, Time: 00:02:29 Health: -9/19 AC: 2 Str: 4 XL: 3 Next: 39% Magic: 6/9 EV: 11 Int: 24 God: Gold: 4 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) d - +1 dagger (flame) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons d - a +1 dagger of flaming (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Cause Fear Hex 1% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +6 scythe of protection and wearing a +0 robe (100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund casts a spell at you. You resist with some effort. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +6 scythe of protection and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund flickers, as though insubstantial. Sigmund gestures at you while chanting. You are confused. You're too confused to cast spells. Unknown command. Sigmund hits you but does no damage. You bump into the rock wall. You bump into the rock wall. Sigmund laughs darkly. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You feel less confused. Something hits you! Ouch! That really hurt! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you! Ouch! That really hurt! You die... ##....# #^......# #.....# ####.#### # #.....# #.# #.##.....# #.# #........# #)# #.......# ##.##### ##.......#########....... +........................ #......@#########...###. #.>.....# #...# #. #....{..# #.#.# #. ####†#### #.#.###. #. #...†... #. ###..... # #..### #..### #..##. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins 6 jackals (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 4 bats 2 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | showercigarette the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 74 | D:1 | Reached XP level 2. HP: 12/15 MP: 2/8 83 | D:1 | Learned a level 2 spell: Searing Ray 115 | D:1 | Reached skill level 5 in Conjurations 622 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1011 | D:2 | Encountered Sigmund 1020 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic D:2: layout_loops_corners, hellmonk_ecumenical_altar_prayer_group, hex_tiny, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Punch || 1 Cast: Magic Dart || 53 Searing Ray || 7 Armour: Robe || 9 Dodge: Dodged || 9