Dungeon Crawl Stone Soup version 0.35-a0-706-gde7a14e033 (webtiles) character file. Game seed: 9751381048489358307 403799 showercigarette the Earth Mage (level 21, -29/171 (174) HPs) Began as a Demigod Earth Elementalist on July 14, 2026. Annihilated by a dancing +3 partisan of flaming (36 damage) ... animated by an undying armoury ... on level 5 of the Vaults. The game lasted 03:16:04 (62073 turns). showercigarette the Earth Mage (DgEE) Turns: 62073, Time: 03:16:05 HP: -29/171 (174) AC: 29 Str: 12 XL: 21 Next: 38% MP: 41/49 EV: 15 Int: 43 God: Gold: 2520 SH: 0 Dex: 24 Spells: 8/56 levels left rFire + + . (33%) H - +5 sling "Zoreogg" {elec, rElec rF+} rCold + . . (50%) I - sphere of Battle rNeg + . . (50%) C - +20 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} rPois . (100%) W - +1 helmet {Int+3} rElec + (33%) G - scarf {rC+ rF+} rCorr . (100%) M - +0 pair of gloves of the Doomed God {Int+3 Dex+2} SInv . s - +2 pair of boots {Fly} Will ++... b - amulet of magic regeneration Stlth +++ y - ring "Ucaura" {Wiz Str+3} HPRegen 0.48/turn R - ring of wizardry MPRegen 0.71/turn %: wizardry (x2) @: flying, lightly drained A: high MP 1, forlorn, divine attributes }: 2/15 runes: serpentine, barnacled a: no special abilities You were on level 5 of the Vaults. You visited 7 branches of the dungeon, and saw 37 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Gauntlet, Ice Cave and Desolation. You collected 4399 gold pieces. You spent 1879 gold pieces at shops. Inventory: Hand Weapons q - the +2 falchion of Gillab {flame, rF+ rN+} (You found it in the Desolation of Salt) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. A - the +10 quick blade "Aten" {vamp, Str+2 Dex+3} (You found it in the Desolation of Salt) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. H - the +5 sling "Zoreogg" (weapon) {elec, rElec rF+} (You found it on level 4 of the Lair of Beasts) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. P - the +5 glaive of the Saviour {entangle, rC+ Will+ Str+3 Int+3} (You found it in an ice cave) rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles a - 21 javelins l - 14 curare-tipped darts n - 26 boomerangs z - 4 silver javelins D - 3 darts of disjunction K - 3 throwing nets Armour h - the scarf "Bown" {+Inv, rN+++ Int-3} (You found it on level 3 of the Shoals) rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). i - the +1 buckler of Disguise {Rampage rC- Will++ Regen+} (You found it in a treasure trove) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. k - a +0 pair of gloves of strength p - the +0 pair of fencer's gloves {Riposte Dex+3} (You found it in the Desolation of Salt) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. s - a +2 pair of boots of flying (worn) C - the +20 Cigotuvi's embrace (worn) {Corpsefed rMiasma ^Drain rN+} (You found it in a Gauntlet) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. G - a scarf of resistance (worn) I - the sphere of Battle (worn) (You found it on level 14 of the Dungeon) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. L - a +0 cloak of willpower M - the +0 pair of gloves of the Doomed God (worn) {Int+3 Dex+2} (You found it on level 3 of the Vaults) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. W - a +1 helmet of intelligence (worn) Magical Staves B - a staff of earth Jewellery b - an amulet of magic regeneration (worn) c - a +6 ring of dexterity d - the ring "Foysit" {*Corrode Fly rN+ SInv Stlth+} (You found it on level 1 of the Elven Halls) [ring of flight] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. e - the ring of the Townfolk {rCorr Slay+4 Stlth+} (You found it on level 1 of the Elven Halls) [ring of slaying] rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. f - an amulet of reflection g - a ring of magical power j - an amulet of dissipation m - a ring of see invisible r - a +6 ring of intelligence t - the amulet "Hiameh" {Dissipate Harm Dex+3} (You found it in the Desolation of Salt) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). u - an amulet of regeneration v - a ring of magical power w - the ring of the Median {+Blink Fly rF- rCorr Int+5} (You found it in the Desolation of Salt) [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). x - the ring "Unicorr" {rC- MP-5 Int+9 SInv} (You found it in a Gauntlet) [ring of intelligence] rC-: It makes you vulnerable to cold. MP-5: It affects your magic capacity (-5). Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. y - the ring "Ucaura" (worn) {Wiz Str+3} (You found it in a treasure trove) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). E - a +4 ring of protection J - a ring of protection from cold N - a +6 ring of intelligence R - a ring of wizardry (worn) X - a ring of protection from cold Y - a +5 ring of evasion Talismans o - a hive talisman F - a talisman of death Q - a granite talisman V - the maw talisman of Lust {+Blink rC+ MP+6 Str+3} (You took it off Rupert on level 2 of the Orcish Mines) [maw talisman] +Blink: It lets you blink. rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). Wands c - a wand of warping (22) d - a wand of digging (12) e - a wand of paralysis (12) a - a wand of flame (48) p - a wand of polymorph (16) b - a wand of acid (12) Scrolls r - 5 scrolls of revelation a - 11 scrolls of enchant armour N - 4 scrolls of noise b - 2 scrolls of blinking x - 5 scrolls of amnesia W - 3 scrolls of brand weapon V - 4 scrolls of vulnerability T - 2 scrolls of torment s - 2 scrolls of butterflies w - 6 scrolls of enchant weapon t - 11 scrolls of teleportation f - 5 scrolls of fear g - 2 scrolls of fog p - 5 scrolls of poison i - 15 scrolls of identify I - 5 scrolls of immolation S - 2 scrolls of silence Potions L - 8 potions of lignification b - 8 potions of brilliance e - 5 potions of enlightenment m - 5 potions of might p - 12 potions of moonshine c - 12 potions of curing M - 3 potions of mutation h - 5 potions of haste r - 2 potions of resistance C - 4 potions of cancellation a - 3 potions of ambrosia B - 3 potions of berserk rage Miscellaneous g - a +1 phantom mirror h - a +0 tin of tremorstones (2/2) i - a +0 phial of floods Skills: - Level 12.0 Fighting - Level 2.0 Throwing - Level 1.0 Armour - Level 6.0 Dodging - Level 4.0 Stealth - Level 18.0 Spellcasting - Level 15.0 Conjurations - Level 3.0 Translocations - Level 8.0 Ice Magic - Level 14.0 Air Magic + Level 18.5 Earth Magic - Level 8.0 Alchemy - Level 4.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shatter Erth 69% 3d51* 11% 9 d - Brom's Barrelling Bo Conj/Erth 100% 2d14 0% 4 e - Blink Tloc 64% N/A 1% 2 f - Olgreb's Toxic Radia Alch 100% N/A 1% 4 g - Cigotuvi's Putrefact Necr/Air 49% N/A 1% 4 h - Magnavolt Erth/Air 66% 4d22 1% 7 i - Permafrost Eruption Ice/Erth 62% 2x4d13 1% 6 j - Ignite Poison Fire/Alch 83% N/A 1% 4 k - Lehudib's Crystal Sp Conj/Erth 67% 10d15 1% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Sandblast Erth 100% 2d20 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Hailstorm Conj/Ice 100% 3d16 0% 3 Passwall Erth 78% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Swiftness Air 68% N/A 0% 3 Apportation Tloc 64% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Soul Splinter Necr 76% N/A 1% 1 Call Imp Summ 38% N/A 1% 2 Construct Spike Launche Frge 38% 2d4 1% 2 Jinxbite Hex 38% 2d2 1% 2 Lesser Beckoning Tloc 64% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Sublimation of Blood Necr 19% N/A 1% 2 Call Canine Familiar Summ 19% N/A 1% 3 Confusing Touch Hex 19% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Gloom Hex/Necr 38% N/A 1% 3 Inner Flame Hex/Fire 55% N/A 1% 3 Launch Clockwork Bee Frge 19% N/A 1% 3 Maxwell's Portable Pile Tloc 32% (3-9)d4 1% 3 Summon Ice Beast Ice/Summ 36% N/A 1% 3 Teleport Other Tloc 32% N/A 1% 3 Tukima's Dance Hex 19% N/A 1% 3 Vampiric Draining Necr 19% 2d7 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 63% 2d(9-25) 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d11% 4 Petrify Alch/Erth 33% N/A 1% 4 Alistair's Intoxication Alch 34% N/A 1% 5 Alistair's Walking Alem Alch/Frge 36% N/A 1% 5 Borgnjor's Vile Clutch Necr/Erth 28% N/A 1% 5 Fireball Conj/Fire 50% 3d20 1% 5 Irradiate Conj/Alch 58% 3d31 1% 5 Metabolic Englaciation Hex/Ice 18% N/A 1% 5 Yara's Violent Unravell Hex/Alch 41% 3d16 1% 5 Eringya's Noxious Bog Alch 51% 4d6 1% 6 Animate Dead Necr 19% N/A 2% 4 Dispel Undead Necr 19% 3d11 2% 4 Forge Blazeheart Golem Fire/Frge 19% N/A 2% 4 Martyr's Knell Necr/Summ 19% N/A 2% 4 Maxwell's Capacitive Co Air 63% ∞ 4% 8 Nazja's Percussive Temp Frge 27% 4d8 6% 5 Spellspark Servitor Conj/Frge 50% N/A 9% 7 Dispersal Tloc 16% N/A 10% 6 Hellfire Mortar Fire/Erth/Frge 47% 4d15 14% 7 Death Channel Necr 9% N/A 30% 6 Forge Phalanx Beetle Frge 9% N/A 30% 6 Summon Cactus Giant Summ 9% N/A 30% 6 Manifold Assault Tloc 16% N/A 43% 7 Diamond Sawblades Frge 9% 4d5 82% 7 Summon Hydra Summ 9% N/A 82% 7 Disjunction Tloc 16% N/A 97% 8 Discord Hex 9% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 IceCv (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Shops: D:12 [([*[( Orc:1 [: Orc:2 :(*? Shoals:3 ( Shoals:4 ( Snake:1 *=* Vaults:1 ( Vaults:3 [: Portals: Abyss: D:14*** Lair:5 Pandemonium: Orc:2 Annotations: Snake:3 Roxanne Elf:2 3 runed translucent doors, Norris Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The vault guard attacks as it pursues you! The vault guard hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * You encounter a vault guard. It is wielding a +0 long sword. You feel much better. The vault guard is no longer deflecting missiles. The yaktaur captain shoots a bolt. The bolt completely misses you. The dancing +3 partisan of flaming hits you! * * * LOW HITPOINT WARNING * * * The dancing +3 partisan of flaming burns you. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 battleaxe. * * * LOW HITPOINT WARNING * * * The shining eye gazes at you. Mutagenic energy flows into you. You feel much better. A chunk of your corpse armour falls away. The vault guard hits you with a +1 vampiric long sword! * * * LOW HITPOINT WARNING * * * The dancing +3 partisan of flaming hits you but does no damage. The yaktaur captain shoots a bolt. The bolt hits you but does no damage. You encounter a vault guard. It is wielding a +0 war axe of flaming and wearing a +0 chain mail of cold resistance. The shining eye gazes at you. Mutagenic energy flows into you. The undying armoury arms its allies with +8 demon tridents of freezing. The vault guard shouts! Magic courses through your body. You hear a shout! The shining eye changes into an elephant! You encounter an elephant. The dancing +3 partisan of flaming hits you!! * * * LOW HITPOINT WARNING * * * The dancing +3 partisan of flaming burns you. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +8 demon trident of freezing. * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. The yaktaur captain closely misses you. The dancing +3 partisan of flaming hits you!!! You die... #....# #....# #...^# # #....# #. #....# ###.. #....# Y## ......#.p..#.... ...p....(p...... #####.pp@pcp.## .......<