Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5377047932732178664 72 shrubino the Conjurer (level 4, -4/25 HPs) Began as a Deep Elf Conjurer on Aug 23, 2025. Killed from afar by Ijyb (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:03:13 (1982 turns). shrubino the Conjurer (Deep Elf Conjurer) Turns: 1982, Time: 00:03:14 Health: -4/25 AC: 2 Str: 4 XL: 4 Next: 7% Magic: 0/11 EV: 12 Int: 25 God: Gold: 133 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 short sword (weapon) Missiles k - 5 javelins Armour a - a +0 robe (worn) Scrolls e - 4 scrolls of immolation {unknown} f - a scroll of amnesia {unknown} h - 2 scrolls of teleportation {unknown} i - 2 scrolls of blinking {unknown} Potions b - a potion of magic g - 2 potions of might {unknown} j - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 77% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 77% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb! Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is heavily wounded. You stop channelling your searing ray. Ijyb barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb zaps a wand. The puff of flame hits you! You die... Ijyb moans, "Good help so hard to find!" #.#.#.....##.#..### ......#........... ....>##....###..# . ..#.............# .. ..#.............# ... ..#.............## .... ...%.............+ ..... ........###.....##..$... .######## #.....@g...... .# #...#......... .# #...######.##. .# #...# # .# #...# .# #...# #...# ##+## You could see Ijyb. Vanquished Creatures Terence (D:2) A gnoll (D:1) A dart slug (D:2) 2 endoplasms 6 hobgoblins 2 jackals (D:1) 3 quokkas 4 ball pythons 7 bats 3 frilled lizards 5 goblins 5 kobolds 2 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shrubino the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Reached XP level 2. HP: 11/16 MP: 2/8 340 | D:1 | Found a faded altar of an unknown god. 759 | D:1 | Found Ositomit's Distillery. 793 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 1558 | D:2 | Noticed Terence 1567 | D:2 | Killed Terence 1568 | D:2 | Reached skill level 1 in Fighting 1568 | D:2 | Reached skill level 5 in Conjurations 1572 | D:2 | Reached XP level 4. HP: 11/25 MP: 1/11 1575 | D:2 | Learned a level 2 spell: Searing Ray 1956 | D:3 | Identified the quill talisman of Truth {Rampage rElec | Int-5} 1971 | D:3 | Noticed Ijyb 1982 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, serial_shops, nicolae_shop_waterfront, basic_ecumenical_altar, hangedman_abyss_or_decor_stabs D:2: layout_loops_ring, uniq_terence D:3: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.2 Fighting | 1 | 1.1 Conjurations | 5 | 5.1 Stealth | | 2.4 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 1 || 1 Cast: Magic Dart | 73 | 15 || 88 Searing Ray | | 3 || 3 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 8 | 2 || 10