Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9772132096718416971 23 shrubino the Conjurer (level 2, -11/16 HPs) Began as a Deep Elf Conjurer on July 17, 2026. Mangled by Terence ... wielding a +1 heavy falchion (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (954 turns). shrubino the Conjurer (Deep Elf Conjurer) Turns: 954, Time: 00:01:37 Health: -11/16 AC: 2 Str: 10 XL: 2 Next: 75% Magic: 7/8 EV: 11 Int: 22 God: Gold: 124 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) c - +1 dagger (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons b - a +0 whip of flaming c - a +1 vampiric dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of fog {unknown} h - a scroll of identify {unknown} Potions d - a potion of cancellation {unknown} f - 2 potions of might {unknown} j - a potion of attraction {unknown} k - a potion of berserk rage {unknown} Skills: + Level 0.8 Fighting + Level 2.9 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dimensional Bullseye Hex/Tloc 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy falchion and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +1 heavy falchion! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy falchion and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. Okay, then. Magic courses through your body. You stop channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy falchion and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +1 heavy falchion! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." .#.## #.# #..# .#.# #.####..#### .#.# ...........# .#.# #.####..##.# ...# #..##.# .### #...#.# .# ##..#.## .# #.....#.### .# #..@@....... .. ##....#.#### .. #.#.#...# ## ......#... ####.... ### .....# ####.# .. You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins A jackal (D:1) A quokka (D:1) 2 ball pythons (D:1) 7 bats 4 goblins 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shrubino the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 104 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 533 | D:1 | Found a faded altar of an unknown god. 893 | D:2 | Learned a level 2 spell: Searing Ray 944 | D:2 | Encountered Terence 954 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_loops_ring, chequers_ecumenical_altar_twisty, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_end_2, infiniplex_forest_clump_small, infiniplex_forest_clump_small, infiniplex_forest_clump_curved, infiniplex_forest_straight_3, infiniplex_forest_lined_room_3, infiniplex_forest_lined_ring, minmay_pentomino_w4 D:2: layout_loops_ring, uniq_terence Action || total ---------------------------++------- Attack: Normal || 12 Melee: Short sword || 12 Cast: Magic Dart || 48 Searing Ray || 3 Drink: Magic || 1 Armour: Robe || 17 Dodge: Dodged || 17