Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8222640376438000429 44 shukka the Caller (level 3, -14/24 HPs) Began as a Merfolk Summoner on July 4, 2025. Demolished by Sigmund ... wielding a +0 heavy scythe (20 damage) ... on level 2 of the Dungeon. The game lasted 00:08:06 (1438 turns). shukka the Caller (Merfolk Summoner) Turns: 1438, Time: 00:08:07 Health: -14/24 AC: 2 Str: 8 XL: 3 Next: 62% Magic: 2/7 EV: 11 Int: 16 God: Gold: 116 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . f - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons f - a +2 dagger of venom (weapon) Missiles c - 16 stones d - 8 boomerangs (quivered) Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} g - 2 scrolls of identify {unknown} h - a scroll of fear {unknown} k - a scroll of fog {unknown} Potions b - a potion of magic i - a potion of curing {unknown} j - a potion of cancellation {unknown} Talismans m - an inkwell talisman Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting + Level 4.6 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 b - Call Imp Summ 34% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 9% 3 Sublimation of Blood Necr 2% N/A 28% 2 Eringya's Surprising Cr Summ 17% N/A 28% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 58% 4 Curse of Agony Necr 2% N/A 99% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Your cerulean imp misses Sigmund. Sigmund hits your cerulean imp with a +0 heavy scythe!! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (severely wounded, 50% to hit) You throw a boomerang. The boomerang hits Sigmund but does no damage. Sigmund is severely wounded. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (severely wounded, 50% to hit) You throw a boomerang. The boomerang hits Sigmund. Sigmund is severely wounded. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (severely wounded, 50% to hit) You throw a boomerang. The boomerang hits Sigmund but does no damage. Sigmund is severely wounded. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (severely wounded, 50% to hit) You throw a boomerang. The boomerang hits Sigmund. Sigmund is almost dead. Sigmund hits you from afar with a +0 heavy scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Sigmund. Sigmund is poisoned. Sigmund is almost dead. Sigmund misses you. You hit Sigmund but do no damage. Sigmund is almost dead. You barely miss Sigmund. Sigmund is almost dead. Sigmund hits you with a +0 heavy scythe!! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ##### #...# #...# #...# #...# ##############...# ####...........@@...# .....############...# ..#### #...# ..# #...# #.# #...# ..# ##.## .## .. .# .. ## #.# You could see Sigmund (very poisoned). Vanquished Creatures An adder (D:2) An endoplasm (D:1) 2 hobgoblins A quokka (D:2) A frilled lizard (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:2) 4 giant cockroaches A hobgoblin (D:1) 2 quokkas (D:1) 2 frilled lizards 5 goblins 2 kobolds 4 rats 22 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shukka the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 377 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 908 | D:1 | Learned a level 2 spell: Call Imp 1215 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1338 | D:2 | Noticed Sigmund 1438 | D:2 | Demolished by Sigmund Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_corners, minmay_tripent D:2: layout_rooms, dreamdust_ecumenical_altar_drowned_temple, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 23 Whip || 1 Short sword || 4 Throw: Boomerang || 5 Cast: Summon Small Mamm || 25 Call Imp || 8 Evoke: Wand || 2 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 32