Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 12527959622623725096 13 shummie the Magician (level 2, -1/22 HPs) Began as a Djinni Enchanter on Sept 11, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (285 turns). shummie the Magician (Djinni Enchanter) Turns: 285, Time: 00:00:28 Health: -1/22 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of torment {unknown} e - a scroll of teleportation {unknown} Potions c - 2 potions of invisibility f - a potion of mutation {unknown} Skills: + Level 1.2 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 24% N/A 8% 2 b - Confusing Touch Hex 12% N/A 16% 3 c - Tukima's Dance Hex 12% N/A 16% 3 d - Dazzling Flash Hex/Fire 24% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barely misses you. The jackal bites you. You take 1 damage, and have 14/22 hp. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 12/22 hp. You barely miss the jackal. The jackal bites you. The jackal barely misses you. x2 You take 2 damage, and have 10/22 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the jackal. The jackal barely misses you. The jackal bites you. The jackal barely misses you. You take 3 damage, and have 7/22 hp. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/22 hp. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. You take 4 damage, and have 1/22 hp. The jackal attacks as it pursues you! The jackal bites you. You die... ##.......## ##.#...## #..!...!..# ##.......# +.........+ .........# #.........####.......# #.......# ##.#...## #...†.# #.##†### #.h.# #....... ##h## ####.### #@# #.# #.# #.# ##.######### #.# ##.......)..# #.# #.....#####.# #.# ##....#####.####.# ##.#.#......†...# .......###.###### #####.......# You could see 2 jackals. Vanquished Creatures A goblin (D:1) 6 jackals (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Djinni Enchanter began the quest for the Orb. 0 | D:1 | shummie set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Found a faded altar of an unknown god. 206 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 210 | D:1 | Reached skill level 1 in Fighting 284 | D:1 | HP: 1/22 [jackal (1)] 285 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_corners, shapermc_ecumenical_altar_starsandcircs, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, kennysheep_flooded_box Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Conjurations | 3 | 3.1 Hexes | 3 | 3.1 Summonings | 3 | 3.1 Necromancy | 3 | 3.1 Translocations | 3 | 3.1 Fire Magic | 3 | 3.1 Ice Magic | 3 | 3.1 Air Magic | 3 | 3.1 Earth Magic | 3 | 3.1 Alchemy | 3 | 3.1 Fighting | 1 | 1.2 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 53 Stab: Sleeping || 1 Armour: Robe || 43 Dodge: Dodged || 41