Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 654066922539521740 56 shummie the Magician (level 4, 0/33 HPs) Began as a Djinni Enchanter on Sept 11, 2024. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:37 (1471 turns). shummie the Magician (Djinni Enchanter) Turns: 1471, Time: 00:02:37 Health: 0/33 AC: 3 Str: 7 XL: 4 Next: 17% Gold: 98 EV: 10 Int: 18 God: SH: 0 Dex: 14 rFire + + . e - +4 short sword rCold . . . (no shield) rNeg . . . f - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of protection from cold HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +1 dagger e - a +4 short sword (weapon) Missiles d - 2 poisoned darts m - a throwing net Armour b - a +0 robe f - a +0 leather armour (worn) j - a +0 ring mail Jewellery h - a ring of protection from cold (left hand) Scrolls g - a scroll of teleportation {unknown} i - 2 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} Potions c - 2 potions of invisibility l - a potion of haste {unknown} Skills: + Level 1.7 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 32% N/A 8% 2 b - Confusing Touch Hex 16% N/A 14% 3 c - Tukima's Dance Hex 16% N/A 14% 3 d - Dazzling Flash Hex/Fire 32% N/A 14% 3 e - Summon Small Mammal Summ 64% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shred the net and break free! Things that are here: a +0 club; a gnoll corpse You start waiting. A gnoll is nearby! The gnoll hits you with a +0 flail. You take 5 damage, and have 28/33 hp. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail and quivering a throwing net (chance to affect: 58%) The gnoll looks drowsy... The gnoll shouts! You take 1 damage, and have 27/33 hp. The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You take 7 damage, and have 20/33 hp. MASSIVE DAMAGE!! Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Tukima's Dance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and quivering a throwing net (moderately wounded, chance to affect: 58%) You miscast Tukima's Dance. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 flail. You take 5 damage, and have 15/33 hp. Casting: Tukima's Dance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and quivering a throwing net (moderately wounded, chance to affect: 58%) The gnoll resists with significant effort. The gnoll hits you with a +0 flail! You die... ############# ####...........####### ####............@........ ......#.#########g######. ####..#.#########.# #..#.........#.## #..#..###.....g.##### #..#..# #.#........g# #..#..###.#..#..###..g# ................... ..... ..........####.#### ##g# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 dart slugs (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches 3 goblins 5 hobgoblins (D:1) 5 kobolds 4 bats 2 frilled lizards 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Djinni Enchanter began the quest for the Orb. 0 | D:1 | shummie set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 317 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 475 | D:1 | Reached skill level 1 in Fighting 597 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 597 | D:1 | Learned a level 1 spell: Summon Small Mammal 1420 | D:2 | Reached XP level 4. HP: 25/33 MP: 0/0 1471 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, chequers_jeans D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.7 Conjurations | 3 | 3.7 Hexes | 3 | 3.7 Summonings | 3 | 3.7 Necromancy | 3 | 3.7 Translocations | 3 | 3.7 Fire Magic | 3 | 3.7 Ice Magic | 3 | 3.7 Air Magic | 3 | 3.7 Earth Magic | 3 | 3.7 Alchemy | 3 | 3.7 Fighting | 1 | 1.7 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 24 | || 24 Short sword | 64 | 1 || 65 Cast: Ensorcelled Hiber | 5 | 1 || 6 Summon Small Mamm | 2 | || 2 Tukima's Dance | | 1 || 1 Stab: Sleeping | 9 | 1 || 10 Armour: Robe | 13 | || 13 Leather armour | 35 | 4 || 39 Dodge: Dodged | 38 | || 38