Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 8449893654968219735 4 shummie the Magician (level 1, 0/15 HPs) Began as a Djinni Enchanter on Sept 13, 2024. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (59 turns). shummie the Magician (Djinni Enchanter) Turns: 59, Time: 00:00:11 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + + a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery d - a ring of protection from fire (left hand) Potions c - 2 potions of invisibility Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 24% N/A 8% 2 b - Confusing Touch Hex 12% N/A 16% 3 c - Tukima's Dance Hex 12% N/A 16% 3 d - Dazzling Flash Hex/Fire 24% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You barely miss the hobgoblin. The hobgoblin hits you. A goblin comes into view. It is wielding a +0 club. You take 1 damage, and have 14/15 hp. The goblin shouts! You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. Health restored: 15 You completely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You take 5 damage, and have 10/15 hp. MASSIVE DAMAGE!! You barely miss the hobgoblin. The hobgoblin is lightly wounded. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin hits you. You take 4 damage, and have 6/15 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin but do no damage. The hobgoblin hits you. You take 1 damage, and have 5/15 hp. You barely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/15 hp. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. The goblin barely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. The goblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... ...###................ #.......(......(..... #.................... ##.................... .##..................... ......=................. #....................... ..##.................... $⌠....g@.)........#..... ∩.....g(.....####....... .⌠...................... ##......#....... ... #..##.###.#...... .. #. (.....#.. . .. ...... ... ..... You could see a hobgoblin and a goblin. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) A giant cockroach (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Djinni Enchanter began the quest for the Orb. 0 | D:1 | shummie set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Found Ysuuha's General Store. 59 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, serial_shops, shop_fountains, hangedman_abyss_or_decor_lesser_grid Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Conjurations | 3 | 3.1 Hexes | 3 | 3.1 Summonings | 3 | 3.1 Necromancy | 3 | 3.1 Translocations | 3 | 3.1 Fire Magic | 3 | 3.1 Ice Magic | 3 | 3.1 Air Magic | 3 | 3.1 Earth Magic | 3 | 3.1 Alchemy | 3 | 3.1 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 21 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 20