Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 2315332351548887479 18 shummie the Magician (level 2, 0/21 HPs) Began as a Djinni Enchanter on Sept 13, 2024. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (430 turns). shummie the Magician (Djinni Enchanter) Turns: 430, Time: 00:00:41 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 85% Gold: 30 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying, studying Throwing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 4 poisoned darts Armour b - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} h - a scroll of silence {unknown} Potions c - 2 potions of invisibility e - 2 potions of curing {unknown} g - a potion of berserk rage {unknown} Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 28% N/A 6% 2 b - Confusing Touch Hex 14% N/A 13% 3 c - Tukima's Dance Hex 14% N/A 13% 3 d - Dazzling Flash Hex/Fire 28% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm barely misses you. The bat hits you but does no damage. The quokka bites you. You take 1 damage, and have 11/21 hp. You barely miss the quokka. The quokka is severely wounded. The bat hits you but does no damage. The endoplasm hits you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You take 5 damage, and have 6/21 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is heavily wounded. The bat hits you but does no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 1/21 hp. MASSIVE DAMAGE!! You hit the endoplasm. You kill the endoplasm! The quokka barely misses you. The bat closely misses you. The bat barely misses you. The quokka misses you. The bat attacks as it pursues you! The bat hits you but does no damage. x2 The quokka attacks as it pursues you! The quokka bites you. You die... #...?.....# #.# #. #.........# #.# #. #.........#####.## #. #............##..# #. #....†....##...#.# ##. #...>.>...####...# ###.. #.......r..# ##..###.... #......rb..#####...##.... ..#.####@#?.[......##.... . # #.#.....#...#..... #.###+############ ..# #.. #.# #.# #.# You could see 2 quokkas and a bat. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Djinni Enchanter began the quest for the Orb. 0 | D:1 | shummie set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 132 | D:1 | Reached XP level 2. HP: 3/21 MP: 0/0 426 | D:1 | HP: 1/21 [quokka (3)] 430 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.5 Conjurations | 3 | 3.5 Hexes | 3 | 3.5 Summonings | 3 | 3.5 Necromancy | 3 | 3.5 Translocations | 3 | 3.5 Fire Magic | 3 | 3.5 Ice Magic | 3 | 3.5 Air Magic | 3 | 3.5 Earth Magic | 3 | 3.5 Alchemy | 3 | 3.5 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 69 Stab: Sleeping || 1 Armour: Robe || 44 Dodge: Dodged || 57