Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 2375735618802644029 9 shummie the Magician (level 2, 0/21 HPs) Began as a Djinni Enchanter on Sept 13, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (125 turns). shummie the Magician (Djinni Enchanter) Turns: 125, Time: 00:00:24 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 20% Gold: 18 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 26% N/A 7% 2 b - Confusing Touch Hex 13% N/A 14% 3 c - Tukima's Dance Hex 13% N/A 14% 3 d - Dazzling Flash Hex/Fire 26% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold is severely wounded. The kobold hits you with a +0 short sword. You take 1 damage, and have 17/21 hp. You hit the kobold. You kill the kobold! You hit the gnoll but do no damage. The gnoll hits you with a +0 club! You take 6 damage, and have 11/21 hp. MASSIVE DAMAGE!! You hit the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You take 1 damage, and have 10/21 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 55%) The gnoll resists with significant effort. The gnoll hits you but does no damage. You take 2 damage, and have 8/21 hp. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 55%) The gnoll resists with significant effort. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ~..# ###.#..............# ##.###....∩..∩..♣..ß.._.# #........................ .#####.###.............## #.## #.# #∩.....ß..♣..♣# #.≈# #.######...## .≈≈# #.##.......#### .#≈###.##.###......####. ..........##.#..@g...... ######.######.###)..#### ######.# ### ...# .......# ..... ######## ....... ....... ...###. .... You could see a gnoll. Vanquished Creatures A ball python (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Djinni Enchanter began the quest for the Orb. 0 | D:1 | shummie set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 47 | D:1 | Found a faded altar of an unknown god. 125 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_b, hellmonk_ecumenical_altar_arch_garden Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.3 Conjurations | 3 | 3.3 Hexes | 3 | 3.3 Summonings | 3 | 3.3 Necromancy | 3 | 3.3 Translocations | 3 | 3.3 Fire Magic | 3 | 3.3 Ice Magic | 3 | 3.3 Air Magic | 3 | 3.3 Earth Magic | 3 | 3.3 Alchemy | 3 | 3.3 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 21 Cast: Ensorcelled Hiber || 2 Stab: Sleeping || 5 Armour: Robe || 10 Dodge: Dodged || 7