Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 1701502150579718823 11 shummie the Magician (level 2, 0/21 HPs) Began as a Djinni Enchanter on Sept 13, 2024. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (287 turns). shummie the Magician (Djinni Enchanter) Turns: 287, Time: 00:00:15 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 35% Gold: 25 EV: 1 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility d - a potion of attraction {unknown} Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 26% N/A 7% 2 b - Confusing Touch Hex 13% N/A 14% 3 c - Tukima's Dance Hex 13% N/A 14% 3 d - Dazzling Flash Hex/Fire 26% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin hits you. You take 3 damage, and have 15/21 hp. You hit the hobgoblin. The hobgoblin is almost dead. The ball python bites you. The ball python barely misses you. The hobgoblin closely misses you. You take 3 damage, and have 12/21 hp. You barely miss the hobgoblin. The hobgoblin is almost dead. The ball python closely misses you. The ball python barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin completely misses you. The ball python misses you. The ball python closely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The kobold closely misses you. The hobgoblin barely misses you. The ball python bites you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. The ball python bites you. The ball python grabs you. The ball python constricts you. The kobold hits you with a +0 short sword. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You take 11 damage, and have 2/21 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ...# ##.. .. #... . #... . . #..# .##.. #..##.?.. #Kg#..# #.@Sb# #####..#.# #....).# .. #.####.###.#.## #.# #.......... # #.# #.......... ### #.# #.####.#.## .⌠# #.# #. # ..# #.# #. #.# You could see a hobgoblin, a bat, a ball python and a kobold. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) A goblin (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Djinni Enchanter began the quest for the Orb. 0 | D:1 | shummie set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 287 | D:1 | HP: 1/21 [ball python (1)] 287 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring, kennysheep_minor_cross, minmay_pentomino_w2 Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.3 Conjurations | 3 | 3.3 Hexes | 3 | 3.3 Summonings | 3 | 3.3 Necromancy | 3 | 3.3 Translocations | 3 | 3.3 Fire Magic | 3 | 3.3 Ice Magic | 3 | 3.3 Air Magic | 3 | 3.3 Earth Magic | 3 | 3.3 Alchemy | 3 | 3.3 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 41 Stab: Sleeping || 3 Armour: Robe || 24 Dodge: Dodged || 20