Dungeon Crawl Stone Soup version 0.33-a0-221-g6c17059a10 (webtiles) character file. Game seed: 9050479141966073548 837 shummie the Conjurer (level 7, -6/46 HPs) Began as an Octopode Conjurer on Oct 8, 2024. Mangled by a water moccasin (9 damage) ... on level 5 of the Dungeon. The game lasted 00:10:00 (4761 turns). shummie the Conjurer (Octopode Conjurer) Turns: 4761, Time: 00:10:01 Health: -6/46 AC: 1 Str: 6 XL: 7 Next: 99% Magic: 5/13 EV: 2 Int: 22 God: Gold: 188 SH: 0 Dex: 14 Spells: 7/14 levels left rFire . . . s - +3 trident "Xijimo" {flame, rC+ Dex+3} rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . w - ring of resist corrosion rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-6 -> -9), sleeping A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 188 gold pieces. Inventory: Hand Weapons b - a +0 short sword s - the +3 trident "Xijimo" (weapon) {flame, rC+ Dex+3} (You found it on level 3 of the Dungeon) Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. C - a +0 flail of protection Missiles e - 5 poisoned darts n - 4 atropa-tipped darts Armour D - a +3 scale mail of poison resistance Jewellery w - a ring of resist corrosion (left tentacle) B - a ring of fire Talismans r - a serpent talisman v - a flux talisman Wands k - a wand of polymorph (10) Scrolls d - a scroll of poison {unknown} g - a scroll of butterflies {unknown} h - 2 scrolls of amnesia {unknown} i - a scroll of fog {unknown} j - 6 scrolls of identify {unknown} m - 4 scrolls of teleportation {unknown} o - 3 scrolls of revelation {unknown} t - a scroll of torment {unknown} x - 2 scrolls of fear {unknown} y - a scroll of blinking {unknown} z - a scroll of enchant armour {unknown} E - a scroll of vulnerability {unknown} Potions a - a potion of magic c - 2 potions of curing {unknown} f - 2 potions of haste {unknown} l - 3 potions of brilliance {unknown} p - a potion of mutation {unknown} q - 2 potions of heal wounds {unknown} u - a potion of berserk rage {unknown} A - a potion of invisibility {unknown} Skills: + Level 3.1 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting - Level 6.0 Conjurations - Level 4.0 Translocations - Level 2.0 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Fugue of the Fallen Necr 4% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Anguish Hex/Necr 2% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25787 Temple (0/1) D:5 Sewer (visited) Altars: Fedhas Yredelemnul Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) You now have 9/13 mp. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! You take 7 damage, and have 39/46 hp. You now have 8/13 mp. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 4 damage, and have 35/46 hp. You now have 7/13 mp. The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the sleepcap! The sleepcap is moderately damaged. You finish channelling your searing ray. You feel very sick. The water moccasin bites you! You take 10 damage, and have 25/46 hp. MASSIVE DAMAGE!! You now have 6/13 mp. You feel very sick. The water moccasin closely misses you. You take 3 damage, and have 22/46 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... ##.##.........#..####.###+### ...#....#.....#.............# ...#....#.....#.............# ...#....+.....#.............# ...#....#.....#.............# ...#....#.....#.............# ...####.#......#.#.####.....# ...#########+#.ß.#.####.....# ................@...........# .<...........ß.fSß..........# ............................# .............#.ß.#..........# ............................# ............................# ##'############'############# ........... ... ........... ..... You could see a water moccasin and a sleepcap. Vanquished Creatures A water moccasin (D:5) A boggart (D:4) 3 brain worms (Sewer) 2 scorpions (D:5) A marrowcuda (D:5) A sleepcap (D:5) An iguana (D:4) 14 adders 3 river rats (Sewer) A ribbon worm (D:3) 3 dart slugs 4 orcs 9 endoplasms A giant cockroach (D:1) 4 hobgoblins 6 kobolds A quokka (D:1) 5 ball pythons 5 bats 8 frilled lizards 4 goblins 13 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 288 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 433 | D:1 | Found Tathracits's Weapon Shop. 518 | D:1 | Found a faded altar of an unknown god. 925 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1053 | D:2 | Learned a level 2 spell: Searing Ray 1276 | D:2 | Found a blossoming altar of Fedhas. 1349 | D:2 | Reached XP level 4. HP: 10/27 MP: 4/8 2089 | D:3 | Found a basalt altar of Yredelemnul. 2256 | D:3 | Reached skill level 5 in Conjurations 2409 | D:3 | Identified the +3 trident "Xijimo" {flame, rC+ Dex+3} 2570 | D:3 | Reached skill level 1 in Fighting 2575 | D:3 | Reached XP level 5. HP: 30/33 MP: 9/9 2929 | D:4 | Noticed Edmund 2936 | D:4 | Edmund changed into Edmund the boggart 2936 | D:4 | Noticed Edmund 2939 | D:4 | Killed Edmund the boggart 3120 | D:4 | You fall into a shaft and drop 1 floor! 3120 | D:5 | Entered Level 5 of the Dungeon 3164 | D:4 | Reached XP level 6. HP: 39/39 MP: 11/11 3177 | D:4 | Found a glowing drain. 3188 | Sewer | Entered a sewer 3224 | Sewer | Reached skill level 1 in Shapeshifting 3534 | Sewer | Reached skill level 6 in Conjurations 3534 | Sewer | Reached skill level 1 in Translocations 3534 | Sewer | Reached XP level 7. HP: 32/45 MP: 3/13 3585 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 4697 | D:5 | Found a staircase to the Ecumenical Temple. 4727 | D:5 | Identified the +7 rapier "Jexihuck" {heavy, *Noise rElec | Str+7} 4761 | D:5 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_rooms, ebering_ecumenical_altar_rust, serial_shops, nicolae_shop_trees D:2: kb_forest_paths, layout_loops_ring, basic_altar D:3: layout_basic, yredelemnul_altar_generic, serial_glass, glass_columns_a, glass_columns_c D:4: layout_loops_ring, portal_sewer_entry_d, uniq_edmund D:5: layout_gridville, minmay_temple_entry_statues_pillars Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Spellcasting | 3 4 | 4.0 Conjurations | 5 6 | 6.0 Fighting | 1 2 3 | 3.1 Shapeshifting | 2 | 2.0 Translocations | 1 4 | 4.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 12 | 5 | || 17 Constrict | 2 | 9 | || 11 Tentacles | 1 | 2 | || 3 Trident | | 26 | 7 || 33 Cast: Magic Dart | 48 | 16 | 12 || 76 Searing Ray | 1 | 21 | 11 || 33 Evoke: Wand | | 2 | || 2 Stab: Sleeping | 3 | 10 | 4 || 17 Armour: Skin | 11 | 15 | 16 || 42 Dodge: Dodged | 8 | 19 | 8 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4769 | 4646 | 123 | 631 | 3102 | 6 | 794.8 | Dungeon | 4211 | 4088 | 123 | 479 | 2852 | 5 | 842.2 | Sewer | 557 | 557 | 0 | 152 | 250 | 1 | 557.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1020 daAuts D:2: 1003 daAuts D:4: 885 daAuts D:1: 864 daAuts Sewer: 557 daAuts D:5: 437 daAuts