Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 7944737873443416658 37 silberrucken the Magician (level 3, 0/28 HPs) Began as a Djinni Conjurer on Sept 13, 2024. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:14 (1264 turns). silberrucken the Magician (Djinni Conjurer) Turns: 1264, Time: 00:01:14 Health: 0/28 AC: 2 Str: 6 XL: 3 Next: 62% Gold: 33 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +6 ring of intelligence Scrolls b - 2 scrolls of enchant weapon {unknown} e - 6 scrolls of identify {unknown} f - a scroll of amnesia {unknown} g - a scroll of poison {unknown} i - a scroll of immolation {unknown} Potions d - a potion of might {unknown} h - a potion of curing {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits something. You can't go up here! Something hits you. The orc closely misses you. You fly downwards. Reactivating autopickup. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * The orc barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! * * * LOW HITPOINT WARNING * * * Something hits you. You die... ### #.. #.# #.# #.# #{# #@# #)# #.# #.# ..# ... ### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 orcs A bat (D:2) 2 endoplasms 3 goblins 3 hobgoblins 8 jackals 3 ball pythons 2 frilled lizards (D:1) A kobold (D:2) 3 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silberrucken the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | silberrucken set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 12 | D:1 | You are sucked into a shaft and drop 1 floor! 121 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 123 | D:1 | Reached skill level 1 in Fighting 199 | D:1 | Found a faded altar of an unknown god. 441 | D:1 | Reached XP level 3. HP: 20/27 MP: 0/0 441 | D:1 | Learned a level 1 spell: Kiss of Death 1264 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms, chequers_ecumenical_altar_island, serial_bayou_lake_a D:2: layout_basic D:3: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 81 Armour: Robe || 10 Dodge: Dodged || 10