Dungeon Crawl Stone Soup version 0.32.0-18-gac60e26e73 (webtiles) character file. Game seed: 15204707015821574744 81 silberrucken the Magician (level 4, 0/34 HPs) Began as a Djinni Conjurer on Sept 16, 2024. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (2268 turns). silberrucken the Magician (Djinni Conjurer) Turns: 2268, Time: 00:01:07 Health: 0/34 AC: 2 Str: 6 XL: 4 Next: 67% Gold: 88 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of silence {unknown} e - 2 scrolls of enchant armour {unknown} f - a scroll of amnesia {unknown} g - 2 scrolls of poison {unknown} h - 3 scrolls of teleportation {unknown} j - a scroll of immolation {unknown} k - a scroll of identify {unknown} l - a scroll of revelation {unknown} m - a scroll of blinking {unknown} Potions b - a potion of curing {unknown} c - a potion of ambrosia {unknown} i - a potion of invisibility {unknown} Skills: + Level 2.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Slow Hex 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The gnoll closely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! You die... ########## #........# #........# #........# #......g.# #......@.# #####....[...########### #............##........# #.###........##........# ##<# #........##........# # #..# ####.######...)....# # ###.##### #.## #........# ###...##..# #..# #..÷.....# ....####..####.# #.....:..# You could see a gnoll. Vanquished Creatures A gnoll (D:3) An adder (D:2) 3 dart slugs An orc (D:3) 7 ball pythons 4 bats 9 endoplasms 2 giant cockroaches 5 goblins 3 hobgoblins 5 kobolds 2 quokkas (D:1) 2 frilled lizards (D:1) 5 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | silberrucken the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | silberrucken set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 117 | D:1 | Found a faded altar of an unknown god. 197 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 302 | D:1 | Reached skill level 1 in Fighting 688 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 688 | D:1 | Learned a level 1 spell: Slow 1555 | D:2 | Reached XP level 4. HP: 26/33 MP: 0/0 2268 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: layout_rooms, minmay_3d_cube D:3: layout_basic, small_statue_intersection, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.6 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 62 | 39 || 101 Searing Ray | | 1 || 1 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 8 | 5 || 13