silenth Level 1 of the Dungeon (2, 0, D:1) a maw talisman (5, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 12, D:1) a frilled lizard corpse (skeletalised by now) (6, -20, D:1) a ball python skeleton (6, -18, D:1) a ball python skeleton (9, 25, D:1) a jackal corpse (skeletalised by now) (9, 27, D:1) a +0 short sword a kobold corpse (skeletalised by now) (9, 28, D:1) a jackal corpse (skeletalised by now) (14, -16, D:1) a +0 war axe (14, 16, D:1) a +2 kite shield of reflection (14, 17, D:1) a +0 hand axe (14, 19, D:1) a +0 dagger (17, -11, D:1) a +0 ring mail (18, 6, D:1) a hobgoblin skeleton (19, 3, D:1) a ball python skeleton (19, 7, D:1) a rat skeleton (23, 6, D:1) a staff of necromancy (24, 8, D:1) a frilled lizard skeleton (27, -1, D:1) a +0 club (31, -21, D:1) a +0 leather armour (32, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (33, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (34, -9, D:1) a +0 short sword (36, 25, D:1) a +0 scimitar (40, 0, D:1) a +0 dagger (40, 13, D:1) a +0 hand axe (45, -22, D:1) a hobgoblin skeleton (47, -19, D:1) a +0 leather armour (49, 21, D:1) a hobgoblin corpse (skeletalised by now) (50, 18, D:1) a +0 chain mail (55, 17, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, -1, D:2) a quokka skeleton (5, -15, D:2) a rat skeleton (8, -6, D:2) a +0 scale mail (10, -20, D:2) a +0 dagger (11, 16, D:2) a +0 leather armour (14, 12, D:2) a +0 dagger 3 stones a +0 chain mail (25, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (25, 10, D:2) a +4 club a +0 animal skin (26, -26, D:2) a +2 dagger of draining (27, -26, D:2) a +0 dagger a goblin skeleton (32, -20, D:2) a +0 leather armour (32, 12, D:2) a quokka skeleton (35, -14, D:2) an adder corpse (skeletalised by now) (35, 5, D:2) a rat skeleton (38, 4, D:2) a +0 mace (39, 8, D:2) a +0 club a goblin skeleton (46, -14, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (1, 2, D:3) a +0 falchion an orc corpse (skeletalised by now) (1, 3, D:3) a +0 dagger (10, -13, D:3) a bat skeleton (11, 16, D:3) a medusa talisman (15, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (24, -12, D:3) an adder corpse (skeletalised by now) (25, -12, D:3) a +0 dagger (42, -7, D:3) a +0 dagger 6 poisoned darts a goblin corpse (skeletalised by now) (43, -8, D:3) a +0 dagger a goblin skeleton (45, -25, D:3) a rat corpse (skeletalised by now) (47, -10, D:3) a +0 club a goblin skeleton (49, -7, D:3) a +0 dagger a goblin skeleton (49, -6, D:3) a hobgoblin skeleton (50, -6, D:3) a +0 dagger (51, -4, D:3) a +0 club a hobgoblin skeleton (56, -4, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 mace (2, 9, D:4) a +2 mace of pain (2, 10, D:4) a +0 club (8, 15, D:4) a +0 short sword an orc skeleton (8, 17, D:4) a +0 dagger a +0 robe (9, 16, D:4) a +0 dagger (10, 0, D:4) a +0 leather armour (11, 14, D:4) a +0 giant spiked club an ogre skeleton (19, 3, D:4) a +0 giant club (23, -8, D:4) a +0 rapier (32, -1, D:4) 2 poisoned darts (34, 5, D:4) a hobgoblin skeleton (34, 21, D:4) a +0 war axe an orc corpse (skeletalised by now) (46, 29, D:4) an orb of guile (49, -17, D:4) a +0 ring mail (49, 16, D:4) a +1 dagger of venom (53, 16, D:4) a +2 vampiric whip 4 stones (59, -22, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) an adder skeleton (9, -1, D:5) a +0 giant spiked club a hound skeleton an ogre skeleton (18, -5, D:5) the orb of Failure {Guile, Fire} Fire: It increases the power of your Fire spells. It cannot be enchanted further. (26, 5, D:5) an adder skeleton (27, 4, D:5) a +0 giant club an ogre skeleton (29, 6, D:5) a jackal skeleton (30, 30, D:5) a +0 giant club (42, 47, D:5) a +0 ring mail (50, 35, D:5) a +0 short sword (56, 0, D:5) an adder skeleton (59, 8, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, 5, D:6) a +0 club a +0 ring mail (26, -4, D:6) a bullfrog skeleton (27, 2, D:6) an adder skeleton Level 7 of the Dungeon (0, 17, D:7) a +0 spear a gnoll skeleton (1, 16, D:7) a +0 flail (2, 15, D:7) a +0 spear (3, 14, D:7) a +0 club a gnoll skeleton (4, -6, D:7) a +0 whip 7 poisoned darts (27, -29, D:7) a bullfrog skeleton (29, -25, D:7) a boomerang (29, -2, D:7) a +0 giant club (30, -22, D:7) 3 boomerangs a goblin skeleton (30, 9, D:7) a +0 dagger a +0 leather armour (55, -7, D:7) a parchment of Magic Dart (55, -2, D:7) a howler monkey corpse (skeletalised by now) (55, -1, D:7) a +0 club (56, 1, D:7) a +0 whip (56, 15, D:7) a parchment of Swiftness (57, -3, D:7) a +0 leather armour a +0 hand axe (57, -1, D:7) a +0 chain mail a +0 war axe an orc corpse (skeletalised by now) (57, 0, D:7) a +0 morningstar an orc corpse (skeletalised by now) Level 8 of the Dungeon [Shop] Plog's Changing Room Alozu's Essays on Impurities (896 gold) Spells Type Level a - Petrify Alchemy/Earth 4 b - Fulminant Prism Conjuration/Alchemy 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Sculpt Simulacrum Ice/Alchemy 6 e - Fulsome Fusillade Conjuration/Alchemy 8 a staff of alchemy (unknown) (350 gold) a wand of polymorph (7) (137 gold) Huj Nefurown's Precepts of Essence (560 gold) Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Irradiate Conjuration/Alchemy 5 c - Fulsome Fusillade Conjuration/Alchemy 8 a manual of Alchemy (1120 gold) Xafeat's Opusculum on the Snake (728 gold) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Detonation Catalyst Fire/Alchemy 5 c - Sculpt Simulacrum Ice/Alchemy 6 d - Fulsome Fusillade Conjuration/Alchemy 8 the Incunabulum of Sublimation (672 gold) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Detonation Catalyst Fire/Alchemy 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Fulsome Fusillade Conjuration/Alchemy 8 a staff of alchemy (unknown) (350 gold) (0, 0, D:8) a +0 robe (3, 0, D:8) a parchment of Animate Dead (5, 0, D:8) a +0 battleaxe (5, 1, D:8) a potion of enlightenment (7, 0, D:8) 10 gold pieces (8, 0, D:8) the ring of Errisk {Will- rCorr Int+6} [ring of resist corrosion] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). (10, 25, D:8) a +0 club a +0 ring mail an orc skeleton (10, 29, D:8) a +0 club (10, 30, D:8) a +0 spear a +0 ring mail (10, 34, D:8) a +0 dagger a +0 robe (11, 25, D:8) a +0 spear a +0 scale mail a +0 buckler a +0 hand axe a +0 leather armour an orc skeleton (12, -2, D:8) a +0 falchion (12, 26, D:8) a +3 scimitar a +0 chain mail an orc skeleton (17, 25, D:8) a +0 club a gnoll skeleton (17, 26, D:8) a +0 dagger a +0 robe (17, 29, D:8) a +0 spear (17, 33, D:8) a +0 spear (18, 24, D:8) a +0 leather armour (21, 26, D:8) a +0 club a +0 flail a +0 leather armour a gnoll skeleton (22, 27, D:8) a +0 club an orc skeleton (22, 33, D:8) a +6 ring of intelligence (22, 43, D:8) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (23, 43, D:8) a bullfrog corpse (skeletalised by now) (37, -3, D:8) a +2 falchion of flaming (39, -2, D:8) a +0 hand axe a +0 ring mail an orc skeleton (39, -1, D:8) a +2 flail of draining (39, 42, D:8) a +0 shortbow (40, 0, D:8) a +0 club a +0 leather armour an orc skeleton (41, 2, D:8) a +0 heavy hand axe a +0 robe (41, 39, D:8) a +0 scale mail (42, 3, D:8) a +2 scimitar of flaming a +0 robe a +0 dire flail a +0 robe a +0 falchion a +0 robe a +0 great sword a +0 robe (46, 11, D:8) a +0 dagger a kobold skeleton (47, 11, D:8) a +0 short sword a +0 dagger 6 poisoned darts a kobold skeleton (48, 11, D:8) a +1 dagger of pain a kobold skeleton (49, 21, D:8) a +0 chain mail (61, 41, D:8) a parchment of Magic Dart Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (0, 2, D:9) a +0 club 2 poisoned darts (0, 3, D:9) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 16, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (3, 16, D:9) a yak corpse (skeletalised by now) (3, 17, D:9) a yak corpse (skeletalised by now) (4, -2, D:9) a +0 barding (13, 22, D:9) a +2 dagger of venom (15, -2, D:9) a +0 shortbow (16, 23, D:9) a +0 ring mail a +0 morningstar a gnoll skeleton (17, -4, D:9) a wyvern skeleton (18, 3, D:9) a fortress talisman (20, 36, D:9) a +0 sling a +0 quarterstaff a +0 leather armour the human corpse of Joseph (skeletalised by now) (21, 26, D:9) a +0 leather armour (25, 10, D:9) a +0 war axe (25, 36, D:9) a +0 robe (29, -12, D:9) a +0 dagger a +0 robe (29, 11, D:9) a +0 robe a +2 whip of freezing the kobold skeleton of Pikel (30, 10, D:9) a steam dragon skeleton (30, 19, D:9) a +0 shortbow (35, -24, D:9) a +0 ring mail (38, 11, D:9) a water moccasin corpse (skeletalised by now) (38, 12, D:9) a wyvern corpse (skeletalised by now) (40, -3, D:9) a +0 spear (40, 11, D:9) a +0 shortbow a centaur skeleton a yak skeleton a yak skeleton a yak skeleton a yak skeleton a yak skeleton (45, 14, D:9) a howler monkey corpse (skeletalised by now) (46, -9, D:9) a ring of see invisible (48, 14, D:9) a howler monkey corpse (skeletalised by now) a howler monkey corpse (skeletalised by now) (50, -12, D:9) a +0 shortbow (50, -11, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 10 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 dagger of Callousness {freeze, Int+3} (4690 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 robe of the Hall of Blades {*Corrode rElec Will+ Dex+2} (2410 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring of the Thirteen Places {Fly Str-5 Int+3 Dex+4 SInv Stlth+} (3570 gold) [ring of flight] Fly: It grants you flight. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +1 pair of gloves "Wemma" {rElec rPois} (2770 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +6 dagger "Miusoth" {antimagic, rPois rF+ rC- Will+} (5280 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. It cannot be enchanted further. the quill talisman of the Dolphin {Int+2 Dex+3} (3500 gold) [quill talisman] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). the +9 mace "Trog's Outrage" {venom, rElec rC+ Str-5 SInv} (6330 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. the conjuration staff of the Heavens {rElec rPois rF+ Conj} (5020 gold) [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. the cold staff of the Extremely Mad {rC++ SInv Ice} (4320 gold) [staff of cold] rC++: It greatly protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. the +4 dagger "Qyudd" {freeze, Will+ Dex+2} (4040 gold) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 mace of Zoruated {speed, *Noise Dex+3 Stlth+} (4660 gold) *Noise: It may make a loud noise when swung. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 leather armour of Starshine {Slay+3} (3160 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +0 leather armour of Light {rElec Dex+2} (2020 gold) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Syum" {rF+ Slay+4} (5000 gold) [ring of slaying] rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +10 sling of Foul Odours {flame, rPois} (6390 gold) rPois: It protects you from poison. It cannot be enchanted further. the maw talisman of the Frog {Slay+2} (4800 gold) [maw talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the granite talisman "Ughelieg" {Str+3 Dex+4} (11570 gold) [granite talisman] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the +1 ring mail "Damnyuxe" {rCorr Int-3 Dex+2} (1950 gold) rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +9 dagger of Agony {reap, *Noise rElec SInv Stlth+} (6450 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the air staff of Coelad {rElec Dex+4 SInv Summ Air} (5020 gold) [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (1, -26, D:10) 3 poisoned darts (1, 16, D:10) a +0 chain mail (2, -26, D:10) a +0 leather armour (4, -27, D:10) a +5 ring of evasion (14, -13, D:10) 2 poisoned darts (40, -15, D:10) a +0 ring mail (44, -13, D:10) a +0 giant club a +0 giant spiked club a steam dragon skeleton (46, 14, D:10) a +0 war axe (59, 4, D:10) a +0 scale mail Level 11 of the Dungeon (0, 8, D:11) a +0 chain mail a +0 trident of venom an orc skeleton (0, 9, D:11) a +0 troll leather armour a +0 mace a +0 plate armour a +0 trident an orc skeleton an orc skeleton (1, 9, D:11) a troll skeleton (1, 10, D:11) a +0 flail a +0 club a +0 ring mail a +1 spear of flaming a +0 dagger an orc skeleton a gnoll skeleton a gnoll skeleton (2, 12, D:11) a +0 halberd a gnoll skeleton (4, 12, D:11) a +0 club (5, 9, D:11) a +0 leather armour a +0 hand axe (6, -10, D:11) a +0 leather armour (6, 19, D:11) a troll skeleton (11, 21, D:11) a +0 shortbow (13, -7, D:11) an acid dragon skeleton (14, -4, D:11) a +0 shortbow (16, 5, D:11) a staff of fire (23, 11, D:11) a +0 halberd (23, 15, D:11) a +0 trident (24, 6, D:11) a +0 trident (25, 0, D:11) a yak skeleton (25, 6, D:11) a +0 trident (26, 11, D:11) a +0 broad axe (26, 12, D:11) a +2 buckler (34, -5, D:11) a +1 short sword of venom the Ecumenical Temple Level 1 of the Lair of Beasts (14, 5, Lair:1) a water moccasin corpse (skeletalised by now)