Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14442443470593368237 0 sirglue the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on Jan 18, 2025. Got out of the dungeon alive. The game lasted 00:02:10 (183 turns). sirglue the Conjurer (Demigod Conjurer) Turns: 183, Time: 00:02:11 Health: 14/14 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 20 God: Gold: 11 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe c - a +0 leather armour (worn) Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 9% 2 Fulminant Prism Conj/Alch 4% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. Found a leather armour. Found 5 gold pieces. You see here a +0 leather armour. You now have 5 gold pieces. You see here a +0 leather armour. c - a +0 leather armour Unknown command. Okay, then. Okay, then. You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. Found 6 gold pieces. A kobold comes into view. It is wielding a +0 short sword. You see here 6 gold pieces. The kobold shouts! The kobold throws a stone. The stone barely misses you. You see here 6 gold pieces. You now have 11 gold pieces (gained 6). The kobold throws a stone. The stone barely misses you. A kobold is nearby! The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone completely misses you. A kobold is nearby! There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. A kobold is nearby! The kobold throws a stone. The stone hits you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. The kobold throws a stone. The stone closely misses you. There is a staircase leading out of the dungeon here. You have escaped! ♣...~≈# #♣.K.≈≈# #...~~≈# #..~~~≈# #..~..≈# #.~~..≈# #.~..~≈# +<~.~~.# #.~.~.@# #.~≈~..+ #≈~≈...# #≈~.P.♣# #~....♣ #~...P♣ #~...♣♣ #≈..♣♣ ##+## You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirglue the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 183 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Melee: Unarmed || 37 Armour: Leather armour || 2 Dodge: Dodged || 4