Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9403243105145693904 213030 skrealing the Impaler (level 18, -22/191 HPs) Began as an Oni Fighter on Feb 25, 2026. Was a High Priest of Okawaru. Killed from afar by a merfolk aquamancer (43 damage) ... with a shard of ice ... on level 4 of the Shoals. The game lasted 02:06:33 (47325 turns). skrealing the Impaler (Oni Fighter) Turns: 47325, Time: 02:06:34 Health: -22/191 AC: 23 Str: 37 XL: 18 Next: 94% Magic: 25/27 EV: 6 Int: 12 God: Okawaru [*****.] Gold: 1569 SH: 0 Dex: 8 Spells: 17/17 levels left rFire . . . (100%) R - +2 partisan (heavy) rCold x . . (150%) Q - +0 kite shield of Inquiry {Reflect, rElec rC- Str+6} rNeg . . . (100%) H - +2 shadow dragon scales rPois . (100%) S - +2 hat {Int+3} rElec + (33%) U - scarf {Shadows} rCorr . (100%) t - amulet of regeneration SInv . f - +5 ring of evasion Will +.... V - ring of flight Stlth ++++ HPRegen 1.31/turn MPRegen 0.20/turn %: reflection @: lethally poisoned (-22 -> -44), about to teleport, heroic, flying, mesmerised, held A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling }: 1/15 runes: gossamer a: Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (4%) You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 6 branches of the dungeon, and saw 31 of its levels. You visited 1 bazaar. You collected 4291 gold pieces. You spent 2722 gold pieces at shops. Inventory: Hand Weapons a - a +0 trident r - a +5 trident R - a +2 heavy partisan (weapon) Missiles k - 4 throwing nets l - 12 atropa-tipped darts m - 46 poisoned darts s - 8 curare-tipped darts w - 7 boomerangs (quivered) x - 46 large rocks B - 3 datura-tipped darts C - a dart of disjunction I - 6 silver javelins M - 18 javelins Armour b - a +0 robe c - a +0 kite shield n - a +0 cloak p - +0 steam dragon scales y - a +0 troll leather armour z - a +0 cloak H - +2 shadow dragon scales (worn) P - +0 fire dragon scales Q - the +0 kite shield of Inquiry (worn) {Reflect, rElec rC- Str+6} (You found it on level 15 of the Dungeon) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). It cannot be enchanted further. S - a +2 hat of intelligence (worn) T - a scarf of resistance U - a scarf of shadows (worn) Jewellery d - an amulet of wildshape f - a +5 ring of evasion (worn) g - the amulet "Rain Raakh" {-Tele rF+ rC+ Regen+} (You found it on level 2 of the Dungeon) [amulet of regeneration] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. i - a ring of poison resistance o - a +6 ring of dexterity t - an amulet of regeneration (worn) v - a +4 ring of slaying A - an amulet of chemistry D - a +6 ring of strength E - a ring of positive energy G - a +5 ring of evasion J - an amulet of the acrobat K - a ring of wizardry L - a ring of positive energy N - a ring of protection from cold O - an amulet of guardian spirit V - a ring of flight (worn) Talismans e - a quill talisman h - a maw talisman j - an eel talisman q - a medusa talisman u - the medusa talisman "Nyip" {Fly Will- SInv} (You found it on level 13 of the Dungeon) [medusa talisman] Fly: It grants you flight. Will-: It decreases your willpower. SInv: It lets you see invisible. F - a maw talisman Wands e - a wand of charming (27) a - a wand of flame (18) c - a wand of warping (20) d - a wand of digging (32) f - a wand of mindburst (17) p - a wand of polymorph (5) b - a wand of quicksilver (9) Scrolls t - 13 scrolls of teleportation s - 2 scrolls of butterflies r - 4 scrolls of revelation g - 4 scrolls of fog b - 4 scrolls of blinking N - 4 scrolls of noise p - 4 scrolls of poison W - 2 scrolls of brand weapon x - 5 scrolls of amnesia a - 3 scrolls of enchant armour T - 2 scrolls of torment I - 3 scrolls of immolation w - 2 scrolls of enchant weapon V - 2 scrolls of vulnerability S - a scroll of silence Potions m - 6 potions of might i - 4 potions of invisibility M - 10 potions of mutation b - a potion of brilliance c - 10 potions of curing l - 7 potions of moonshine L - 6 potions of lignification h - 7 potions of haste a - 8 potions of ambrosia r - 2 potions of resistance A - 8 potions of attraction e - a potion of enlightenment w - 2 potions of heal wounds C - 4 potions of cancellation B - a potion of berserk rage g - 2 potions of magic Miscellaneous g - a +1 condenser vane (inert) h - a +0 lightning rod (4/4) Skills: + Level 14.6(19.6) Fighting - Level 20.0(25.0) Polearms + Level 14.5(19.5) Throwing - Level 10.0(15.0) Armour - Level 6.0(11.0) Dodging - Level 2.0(7.0) Stealth - Level 5.3(10.3) Shields - Level 13.0 Invocations - Level 10.0 Evocations - Level 4.1 Shapeshifting You had 17 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 77% 1 Kiss of Death Conj/Necr 0% 2d5 77% 1 Magic Dart Conj 0% 1d3 77% 1 Poisonous Vapours Alch/Air 0% 1d1 77% 1 Shock Conj/Air 0% 1d3 77% 1 Slow Hex 0% N/A 77% 1 Blink Tloc 0% N/A 88% 2 Grave Claw Necr 0% 2d7 88% 2 Jinxbite Hex 0% 2d2 88% 2 Mercury Arrow Conj/Alch 0% 2d5 88% 2 Momentum Strike Conj/Tloc 0% 3d8 88% 2 Scorch Fire 0% 2d5 88% 2 Searing Ray Conj 0% 2d4 88% 2 Static Discharge Conj/Air 0% 3-3/arc 88% 2 Confusing Touch Hex 0% N/A 98% 3 Hailstorm Conj/Ice 0% 3d5 98% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 98% 3 Ozocubu's Armour Ice 0% N/A 98% 3 Stone Arrow Conj/Erth 0% 3d7 98% 3 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Diamond Sawblades Frge 0% 4d4 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Soul Splinter Necr Unusable N/A N/A 1 Call Canine Familiar Summ Unusable N/A N/A 3 Launch Clockwork Bee Frge Unusable N/A N/A 3 Tukima's Dance Hex Unusable N/A N/A 3 Awaken Armour Erth/Frge Unusable N/A N/A 4 Alistair's Walking Alem Alch/Frge Unusable N/A N/A 5 Forge Monarch Bomb Fire/Frge Unusable 4d5 N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:3 [ D:4 [ D:10 *!: Orc:2 **:(* Shoals:2 [ Annotations: D:7 Sprozz D:8 1 runed translucent door, exclusion: drude D:13 exclusion: orange crystal statue Shoals:1 3 runed translucent doors Shoals:3 Mlioglotl Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The sea snake is heavily wounded. You closely miss the merfolk aquamancer. You headbutt the merfolk aquamancer! The merfolk aquamancer is lightly wounded. You puncture the merfolk! The merfolk is lightly wounded. You impale the merfolk!! The merfolk is heavily wounded. You miss the merfolk impaler. You closely miss the merfolk javelineer. You closely miss the merfolk siren. The merfolk siren is lightly wounded. You savour every drop. You feel much better. The merfolk javelineer hits you but does no damage. The sea snake bites you. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you but does no damage. The merfolk siren hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk aquamancer barely misses you. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The sea snake bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The sea snake poisons you! The merfolk javelineer hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The merfolk impaler barely misses you. The merfolk closely misses you. The merfolk siren hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you from afar with a +7 demon trident of freezing! * * * LOW HITPOINT WARNING * * * The merfolk impaler freezes you terribly. * * * LOW HITPOINT WARNING * * * The merfolk aquamancer points at you and mumbles some strange words. The shard of ice hits you!!! The ice freezes you terribly! You die... ...