sleepterra Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, 2, D:1) a +0 dagger (9, 1, D:1) 6 poisoned darts (29, 8, D:1) a bat skeleton (29, 42, D:1) a ball python corpse (skeletalised by now) (31, 2, D:1) a +0 dagger (31, 10, D:1) a +0 ring mail (31, 11, D:1) a +0 club (32, 2, D:1) a +0 dagger a +0 dagger 2 stones a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (33, 1, D:1) a +0 ring mail (34, 38, D:1) a +0 sling (38, 4, D:1) a ball python corpse (skeletalised by now) (41, 2, D:1) a frilled lizard corpse (skeletalised by now) (52, 37, D:1) a jackal corpse (skeletalised by now) (56, 30, D:1) a ball python corpse (skeletalised by now) (57, 30, D:1) 5 stones (62, 47, D:1) 4 stones Level 2 of the Dungeon [Shop] Zeozouc's General Store a lightning rod (4/4) (520 gold) 4 stones (5 gold) a wand of polymorph (10) (unknown) (182 gold) a phantom mirror (520 gold) a phial of floods (520 gold) a book of Burglary (286 gold) a potion of mutation (unknown) (104 gold) a +0 leather armour (26 gold) a scroll of teleportation (unknown) (39 gold) (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (8, -24, D:2) a rat corpse (skeletalised by now) (11, 1, D:2) a +0 ring mail (12, 2, D:2) a +0 animal skin (12, 4, D:2) a +0 club an orc skeleton (18, -27, D:2) a +0 hammer (18, -25, D:2) a +0 hammer (19, -27, D:2) a +0 hammer (19, -26, D:2) a +0 hammer (19, -25, D:2) a +0 hammer (20, -27, D:2) a +1 hammer of holy wrath (unseen) (20, -26, D:2) a +0 hammer (20, -25, D:2) a +0 hammer (22, -26, D:2) a +0 hammer (23, -25, D:2) a +0 hammer (23, 10, D:2) a +0 club a goblin skeleton (24, -25, D:2) a +0 hammer (25, -24, D:2) a +0 hammer (26, -25, D:2) a +0 hammer (27, -24, D:2) a +0 hammer (41, -42, D:2) 5 stones (41, 1, D:2) a +0 dagger (44, 14, D:2) a bat corpse (skeletalised by now) (47, -15, D:2) the +3 leather armour of Vehumet's Wrath {-Tele Rampage +Inv Dex+5} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Dex+5: It affects your dexterity (+5). (51, 22, D:2) a +0 scimitar Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (39, 11, D:3) a scroll of teleportation (43, 14, D:3) a quill talisman (44, 11, D:3) a +0 flail a +0 ring mail