Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8301803136807556624 79020 sleepybird the Eclecticist (level 16, -13/115 HPs) Began as a Djinni Conjurer on Dec 31, 2025. Was a High Priest of Ashenzari. Mangled by a black mamba (15 damage) ... on level 2 of the Snake Pit on Jan 1, 2026. The game lasted 04:42:36 (23239 turns). sleepybird the Eclecticist (Djinni Conjurer) Turns: 23239, Time: 04:42:37 Health: -13/115 AC: 10 Str: 4 XL: 16 Next: 10% Gold: 1428 EV: 18 Int: 30 God: Ashenzari [*****.] SH: 12 Dex: 24 rFire + + + n - +3 sling of the Spider {drain, rPois Int+3 SInv} rCold . . . G - +0 buckler of the Cryptic Moon {Dev, Comp} (curse) rNeg . . . h - +1 leather armour of Ashenzari's Vision {rElec rCorr Int+3, Sorc, Elem} (curse) rPois ∞ F - +2 helmet of Ashenzari's Dismay {Bglg, Melee} (curse) rElec + l - scarf "Gaze Upon Infinity" {rC+ rF+, Elem, Sorc} (curse) rCorr + K - +2 pair of gloves of the Ensconced Sage {Sorc, Cun} (curse) SInv + C - amulet "Ruined Minor Irritation" {Reflect SH+5, Elem, Fort} (curse) Will ++... w - ring "Eternal Omen" {Dex+6, Self, Bglg} (curse) Stlth +++ D - ring of Arrival {rElec Will+ rCorr Str-4 Dex+4} HPRegen 0.39/turn %: reflection, clarity, infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item, Shatter the Chains You were on level 2 of the Snake Pit. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 4 branches of the dungeon, and saw 21 of its levels. You collected 1428 gold pieces. Inventory: Hand Weapons n - the +3 sling of the Spider (weapon) {drain, rPois Int+3 SInv} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. r - a +0 scimitar of flaming u - the +4 whip "Vattewut" {pain, rElec rF+ rC+ Dex+3} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Q - a +2 great sword Missiles I - 9 poisoned darts Armour h - the cursed +1 leather armour of Ashenzari's Vision (worn) {rElec rCorr Int+3, Sorc, Elem} (You found it on level 2 of the Lair of Beasts) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. i - a +0 cloak l - the cursed scarf "Gaze Upon Infinity" (worn) {rC+ rF+, Elem, Sorc} (You found it on level 7 of the Dungeon) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Sorcery: Conjurations and Alchemy. q - +0 steam dragon scales F - the cursed +2 helmet of Ashenzari's Dismay (worn) {Bglg, Melee} (You found it on level 9 of the Dungeon) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. G - the cursed +0 buckler of the Cryptic Moon (worn) {Dev, Comp} (You found it on level 9 of the Dungeon) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Companions: Summonings, Necromancy and Forgecraft. K - the cursed +2 pair of gloves of the Ensconced Sage (worn) {Sorc, Cun} (You found it on level 4 of the Lair of Beasts) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. Jewellery d - a ring of willpower w - the cursed ring "Eternal Omen" (worn) {Dex+6, Self, Bglg} (You found it on level 8 of the Dungeon) [ring of dexterity] Dex+6: It affects your dexterity (+6). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Beguiling: Hexes and Translocations. C - the cursed amulet "Ruined Minor Irritation" (worn) {Reflect SH+5, Elem, Fort} (You found it on level 9 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Fortitude: Armour and Shields. D - the ring of Arrival (worn) {rElec Will+ rCorr Str-4 Dex+4} (You found it on level 9 of the Dungeon) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Wands a - a wand of flame (26) p - a wand of paralysis (11) J - a wand of digging (8) L - a wand of quicksilver (3) N - a wand of mindburst (9) U - a wand of roots (4) Scrolls c - a scroll of revelation g - 3 scrolls of brand weapon j - 2 scrolls of blinking k - 3 scrolls of poison o - 3 scrolls of enchant weapon t - 4 scrolls of fog v - 8 scrolls of teleportation y - a scroll of fear A - 3 scrolls of immolation B - 5 scrolls of vulnerability E - a scroll of torment H - 2 scrolls of butterflies V - a scroll of enchant armour Potions b - 2 potions of brilliance e - 6 potions of curing f - a potion of resistance m - a potion of ambrosia x - 2 potions of mutation z - 5 potions of heal wounds M - a potion of attraction R - 2 potions of haste T - a potion of cancellation Miscellaneous O - a +0 phantom mirror S - a +0 Gell's gravitambourine (2/2) Skills: + Level 8.7(10.9) Fighting * Level 7.1(9.3) Long Blades + Level 9.2(11.4) Dodging - Level 1.5(3.0) Stealth - Level 4.9(7.0) Shields - Level 17.5(19.4) Spellcasting - Level 17.5(21.4) Conjurations - Level 17.5(20.4) Hexes - Level 17.5(19.4) Summonings - Level 17.5(19.4) Necromancy - Level 17.5(20.4) Translocations - Level 17.5(19.4) Forgecraft - Level 17.5(21.4) Fire Magic - Level 17.5(21.4) Ice Magic - Level 17.5(21.4) Air Magic - Level 17.5(21.4) Earth Magic - Level 17.5(21.4) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 51% 3d22 0% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d10% 4 e - Summon Small Mammal Summ 100% N/A 0% 1 f - Lesser Beckoning Tloc 100% N/A 0% 2 g - Vampiric Draining Necr 98% 2d13 0% 3 h - Summon Seismosaurus Summ/Erth 100% N/A 0% 4 i - Alistair's Intoxicat Alch 68% N/A 0% 5 j - Silence Hex/Air 50% N/A 1% 5 k - Fortress Blast Frge 100% 6d6 1% 6 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:6 Lair (5/5) D:9 Swamp (0/4) Lair:3 Snake (2/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:12 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Xom Yredelemnul Zin Shops: D:11 ( Snake:2 :=: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Item here: a +0 long sword. The floor, spattered with blood. Casting: Vampiric Draining (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an anaconda (heavily wounded, ally target) You draw life force from the anaconda! You feel life coursing into your body. The anaconda misses you. The anaconda bites you! * * * LOW HITPOINT WARNING * * * You block the black mamba's attack. You block the anaconda's attack. The anaconda completely misses you. The black mamba bites you! * * * LOW HITPOINT WARNING * * * The naga mage barely misses you. The naga mage points at the naga mage and mumbles some strange words. The naga mage's venom grows more potent. Your seismosaurus stomps its heavy feet. The seismic shockwave hits the anaconda! The anaconda stumbles on the uneven ground. The seismic shockwave hits the naga mage! The naga mage stumbles on the uneven ground. The seismic shockwave hits the black mamba!! The seismic shockwave hits the naga!! The naga dies! Casting: Vampiric Draining (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an anaconda (almost dead, ally target) You draw life force from the anaconda!! You kill the anaconda! You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * The black mamba bites you! * * * LOW HITPOINT WARNING * * * You resist. The naga mage casts a spell at the naga mage. The naga mage's venom grows more potent. The black mamba bites you! You die... #♣♣..∩..♣♣#....###.†..).......).. ##♣♣P.P♣♣ #..#..#####........#... .# ♣♣♣♣♣ #..#...#######.....#### ##********##................## *# *,,,,,,,,##.................#**#. ,,,,,,,,,....................##.. ,,,,,,,,.........)...........###. ,,{,∆,,,...[.....)N..........# ## ,,,{,,,,........@)