slento Level 1 of the Dungeon (4, -14, D:1) a +0 long sword (15, -7, D:1) a +0 short sword (16, -31, D:1) a +0 pair of gloves (46, -23, D:1) a rat skeleton (52, -10, D:1) a quokka corpse (skeletalised by now) (53, -2, D:1) a parchment of Awaken Armour Level 2 of the Dungeon [Shop] Sowucuvy's Magic Scroll Shop a scroll of fear (48 gold) a scroll of torment (unknown) (114 gold) a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of amnesia (48 gold) a scroll of identify (24 gold) [Shop] Medwuwol's Antique Armour Shoppe the +0 chain mail of the Disturbing Yaks {rF+ Slay+2} (766 gold) rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +0 ring mail (108 gold) a +2 ring mail of fire resistance (567 gold) a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +0 buckler (121 gold) [Shop] Osedd's Weapon Emporium the +1 whip of Exquisite Torment {drain, rElec} (329 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +8 broad axe of draining (814 gold) a +3 long sword of holy wrath (326 gold) a +0 hand axe (42 gold) 6 atropa-tipped darts (75 gold) a +5 shortbow of freezing (453 gold) 3 poisoned darts (25 gold) [Shop] Ucywyon's Antique Armour Boutique a +2 pair of gloves of stealth (494 gold) a +0 robe (20 gold) the +0 ring mail of the Great Game {rElec Int-5 SInv Stlth+} (333 gold) rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour (46 gold) a +0 ring mail (92 gold) a +0 ring mail of willpower (253 gold) a +0 leather armour (46 gold) [Shop] Zauzowk's Armour Shop a +2 buckler of resistance (456 gold) the scarf of the Nexus {Harm, -Tele Bane Will++ Str+9 Stlth+} (469 gold) -Tele: It prevents most forms of teleportation. Bane: It inflicts you with a random bane when you equip it. Will++: It greatly increases your willpower. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. a +3 plate armour of fire resistance (440 gold) the +3 leather armour of the Snake Pit {Will+ SInv Stlth-} (356 gold) Will+: It increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 leather armour (22 gold) a scarf of repulsion (132 gold) a +0 leather armour (22 gold) a +1 ring mail of positive energy (143 gold) (0, 0, D:2) a gold piece (1, -35, D:2) a +0 pair of gloves (3, -15, D:2) a +0 leather armour (6, -16, D:2) a +0 club a goblin corpse (skeletalised by now) (7, -22, D:2) a +0 short sword (10, -41, D:2) a frilled lizard corpse (skeletalised by now) (14, -34, D:2) a bat corpse (skeletalised by now) (15, -6, D:2) a +0 leather armour (16, -5, D:2) a +0 leather armour of cold resistance (20, -32, D:2) a ball python corpse (skeletalised by now) (24, -33, D:2) an adder skeleton (29, -25, D:2) a +0 plate armour (34, -10, D:2) a +0 falchion (35, -18, D:2) a +0 quarterstaff (40, -21, D:2) a +0 dagger Level 3 of the Dungeon (4, -1, D:3) a rat corpse (skeletalised by now) (5, 21, D:3) a rat corpse (skeletalised by now) (5, 28, D:3) a +0 robe (9, -1, D:3) a +0 whip (18, 16, D:3) a +0 scale mail (25, 24, D:3) an adder skeleton (31, 17, D:3) a quokka corpse (skeletalised by now) (37, 8, D:3) a rat corpse (skeletalised by now) (38, 9, D:3) a frilled lizard corpse (skeletalised by now) (44, -7, D:3) a +0 short sword a stone (44, 28, D:3) a +0 scale mail (48, 1, D:3) a hobgoblin corpse (skeletalised by now) (48, 6, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (5, 11, D:4) a +0 whip a kobold corpse (skeletalised by now) (15, 36, D:4) a +0 ring mail (20, 3, D:4) a +0 dagger (24, -7, D:4) a +0 short sword of speed a kobold skeleton (29, 21, D:4) a +0 club (44, 3, D:4) a dwarf skeleton (50, 4, D:4) an oni skeleton (51, 0, D:4) a +0 club (54, -1, D:4) an oni skeleton (54, 6, D:4) an oni skeleton Level 5 of the Dungeon (0, 0, D:5) a river rat skeleton (1, 0, D:5) an adder skeleton (2, -28, D:5) a +0 chain mail (19, -17, D:5) an adder corpse (skeletalised by now) (22, 11, D:5) a +0 whip (40, -10, D:5) a +0 rapier a +0 leather armour an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, -11, D:5) a jackal corpse (skeletalised by now) (46, -12, D:5) a jackal skeleton Level 6 of the Dungeon [Shop] Pidifeko's Antique Armour Shop a +8 chain mail of ponderousness (437 gold) a +0 cloak (85 gold) a +0 leather armour (38 gold) an orb of energy (209 gold) a +0 leather armour (38 gold) the +3 scale mail of Sin {SInv} (573 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (17 gold) a +2 robe of willpower (340 gold) a +0 plate armour (342 gold) a +1 pair of boots (218 gold) a +0 buckler (85 gold) (0, 0, D:6) a +0 chain mail (10, 3, D:6) a +0 falchion (27, 13, D:6) the +5 battleaxe of Harmony {reap, rCorr Int+6 Dex-3} rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (27, 21, D:6) a +0 whip 5 stones (27, 22, D:6) a +0 scimitar a +0 plate armour a +4 whip of flaming a +0 short sword (28, 22, D:6) a +0 short sword (28, 29, D:6) a +0 trident (29, 22, D:6) a +0 dagger a +0 scale mail a +0 hand axe a +0 dagger a +0 robe (30, 22, D:6) a +0 club (35, 6, D:6) a +0 pair of gloves (36, -7, D:6) a +2 flail of holy wrath a +2 scale mail of archery (36, 7, D:6) a +3 dagger a +0 robe (37, 5, D:6) a +3 halberd a +0 robe (38, 9, D:6) a +0 robe a +3 war axe of freezing (45, 3, D:6) a +2 trident of draining a +0 robe Level 7 of the Dungeon [Shop] Hytsidual's Weapon Boutique a +0 club (7 gold) a +3 falchion of freezing (336 gold) a +0 spear (45 gold) a +0 short sword (45 gold) 2 boomerangs (60 gold) a +0 flail (52 gold) a +1 demon trident of draining (780 gold) a +0 falchion of valour (75 gold) a +0 rapier (82 gold) (0, 0, D:7) a +0 ring mail (1, 13, D:7) 3 large rocks (12, 36, D:7) a +0 robe (14, 1, D:7) a +0 dagger (17, 9, D:7) a +0 dagger (19, 40, D:7) a +0 giant spiked club (21, 1, D:7) a +0 leather armour (29, -1, D:7) the +3 leather armour of the Shishi {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (31, 40, D:7) a +0 mace (33, 16, D:7) a +0 shortbow (34, 40, D:7) a +0 dagger a +0 robe (35, 37, D:7) a +0 dagger (35, 39, D:7) a +0 flail (35, 40, D:7) a +0 barding Level 8 of the Dungeon (6, 25, D:8) a +0 robe (18, 29, D:8) a +0 leather armour (21, 5, D:8) a +0 war axe (32, 28, D:8) a +0 mace (33, 20, D:8) a +0 short sword 3 stones (34, 21, D:8) a +0 dagger 5 stones (36, 19, D:8) a +0 short sword (36, 20, D:8) a +0 whip 3 stones (36, 21, D:8) a +0 dagger 5 stones (37, 17, D:8) a +0 spear (37, 20, D:8) a +0 short sword (38, 19, D:8) a +0 whip 5 stones (38, 21, D:8) a +0 club (47, 0, D:8) a +0 short sword (58, 0, D:8) a +0 ring mail Level 9 of the Dungeon (9, 6, D:9) 31 gold pieces (11, 23, D:9) a +1 vampiric rapier (11, 26, D:9) a +0 buckler (14, 2, D:9) a +2 flail of protection (15, 4, D:9) a +0 dagger (19, 3, D:9) a +0 spear (20, 42, D:9) a +0 barding the Ecumenical Temple