Dungeon Crawl Stone Soup version 0.32-a0-1219-g78dc6a7b8a (webtiles) character file. Game seed: 7975312707163425035 37 slep the Chopper (level 3, -1/24 HPs) Began as a Coglin Wanderer on May 19, 2024. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:01:44 (366 turns). slep the Chopper (Coglin Wanderer) Turns: 366, Time: 00:01:45 Health: -1/24 AC: 5 Str: 14 XL: 3 Next: 41% Magic: 3/4 EV: 9 Int: 13 God: Gold: 29 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . a - +2 hand axe {Kulveer} rCold . . . d - +0 dagger {Carlos} rNeg . . . b - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: lethally poisoned (-1 -> -11), attractive, enlightened, flying, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +2 hand axe (weapon) {Kulveer} d - a +0 dagger (offhand) {Carlos} Missiles i - 5 boomerangs Armour b - a +0 ring mail (worn) Scrolls c - a scroll of fear f - a scroll of enchant armour {unknown} g - 2 scrolls of identify {unknown} h - a scroll of blinking {unknown} Skills: + Level 0.3 Fighting + Level 0.1 Short Blades + Level 4.9 Axes + Level 1.1 Armour + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 2.0 Summonings + Level 1.3 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 20% N/A 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 50% 1 Sublimation of Blood Necr 0% N/A 65% 2 Summon Ice Beast Ice/Summ 3% N/A 75% 3 Passwall Erth 0% N/A 86% 3 Stone Arrow Conj/Erth 0% 3d7 86% 3 Ignite Poison Fire/Alch 0% N/A 99% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The water moccasin poisons you! Your rat closely misses the water moccasin. The water moccasin bites you. Your magical contamination has completely faded away. Unknown command. Okay, then. Okay, then. Unknown command. It was a potion of attraction. You feel attractive to monsters. You feel very sick. The water moccasin bites you. Your rat barely misses the water moccasin. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Your rat closely misses the water moccasin. Unknown command. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You miss the water moccasin with your +2 hand axe. You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your rat bites the water moccasin. You hit the water moccasin with your +0 dagger. The water moccasin is heavily wounded. You barely miss the water moccasin with your +2 hand axe. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. Your rat misses the water moccasin. Unknown command. Unknown command. You hit the water moccasin with your +2 hand axe. The water moccasin is heavily wounded. You closely miss the water moccasin with your +0 dagger. You die... .. #. #. ### .. ..# #. #.# .#####. #.# .......##.#### #Sr....# ###@#.##.#### #...........# #.#.#.#..##.# #.#......# #.##..<..# #.##..#.###.# #.##........# #.......##### ####.#### You could see a water moccasin (ally target) and a friendly rat (summoned). Vanquished Creatures 2 adders A giant cockroach (D:2) A goblin (D:1) 2 hobgoblins 4 jackals (D:2) 7 ball pythons A frilled lizard (D:2) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slep the Coglin Wanderer began the quest for the Orb. 0 | D:1 | slep set off with the following items: a +2 hand axe | {Kulveer}, a +0 ring mail, a scroll of fear, a +0 dagger | {Carlos}; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 49 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/3 251 | D:3 | Reached XP level 3. HP: 16/24 MP: 4/4 318 | D:3 | You fall into a shaft and drop 3 floors! 351 | D:6 | Noticed a water moccasin 366 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms D:2: layout_basic, nicolae_ecumenical_snake_handling, nicolae_wormholes D:3: layout_basic, pdpol_temple_overflow_zin_treasury_gozag_greed D:6: layout_loops_cross, serial_shops, shop Action || total ---------------------------++------- Melee: Hand axe || 62 Dagger || 56 Cast: Summon Small Mamm || 1 Use: Potion || 2 Armour: Ring mail || 44 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 368 | 368 | 0 | 0 | 218 | 4 | 92.0 | Dungeon | 368 | 368 | 0 | 0 | 218 | 4 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 137 daAuts D:3: 124 daAuts D:1: 58 daAuts D:6: 47 daAuts