Dungeon Crawl Stone Soup version 0.34-a0-447-ga178a525af (webtiles) character file. Game seed: 3562294173911758699 19 slep the Vexing (level 2, -3/18 HPs) Began as a Poltergeist Hexslinger on July 25, 2025. Slain by Terence ... wielding a +1 flail of protection (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:41 (197 turns). slep the Vexing (Poltergeist Hexslinger) Turns: 197, Time: 00:01:41 Health: -3/18 AC: 4 Str: 4 XL: 2 Next: 75% Magic: 3/3 EV: 11 Int: 15 God: Gold: 9 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) c - +2 hat rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) d - a +0 hand axe Armour b - a +1 cloak (haunted) c - a +2 hat (haunted) Skills: + Level 0.8 Fighting + Level 2.1 Ranged Weapons + Level 2.3 Dodging + Level 1.1 Spellcasting + Level 4.8 Hexes + Level 0.8 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 4% 2 Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is almost dead. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the ribbon worm. You kill the ribbon worm! Terence screams, "I want to be left alone!" Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence attacks as he pursues you! Terence barely misses you. You shoot a sling bullet. The sling bullet closely misses Terence. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet completely misses Terence. Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +1 flail of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ####+##...B.# #.....#'## #.....#.# #.....#.# #.....#.# #.....#.# #.##.##B###.### ####.##.#......... .......@@..###.### ####.##.#### #.# #.# ... #.# #.# #.# You could see Terence and a giant cockroach. Vanquished Creatures An adder (D:2) A ribbon worm (D:3) An endoplasm (D:1) A hobgoblin (D:3) A quokka (D:3) 2 ball pythons (D:2) A bat (D:3) 3 kobolds 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slep the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 78 | D:1 | You are sucked into a shaft and drop 1 floor! 136 | D:2 | Reached XP level 2. HP: 18/18 MP: 3/3 165 | D:3 | Noticed Terence 197 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic D:2: layout_basic, grunt_decor_cap D:3: layout_basic, gammafunk_temple_overflow_elements, kennysheep_generic_room_13, uniq_terence, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.1 Fighting | | 0.8 Dodging | | 2.3 Spellcasting | | 1.1 Hexes | | 4.8 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 45 Use: Scroll || 1 Armour: Skin || 8 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 208 | 208 | 0 | 0 | 107 | 3 | 69.3 | Dungeon | 208 | 208 | 0 | 0 | 107 | 3 | 69.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 77 daAuts D:2: 67 daAuts D:3: 63 daAuts