Dungeon Crawl Stone Soup version 0.34-a0-448-gfe01774196 (webtiles) character file. Game seed: 14282856480591226818 46 slep the Tinkerer (level 3, -1/25 HPs) Began as a Formicid Forgewright on July 25, 2025. Slain by a water moccasin (3 damage) ... on level 4 of the Dungeon. The game lasted 00:03:19 (1002 turns). slep the Tinkerer (Formicid Forgewright) Turns: 1002, Time: 00:03:20 Health: -1/25 AC: 5 Str: 14 XL: 3 Next: 92% Magic: 6/6 EV: 11 Int: 16 God: Gold: 61 SH: 0 Dex: 14 Spells: 5/6 levels left rFire + . . (50%) d - +4 war axe of Dim Light {pain, +Blink rF+ Int+2} rCold + . . (50%) (no offhand) rNeg . . . (100%) g - +2 robe {rC+} rPois . (100%) f - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn e - ring of flight MPRegen 0.10/turn %: no passive effects @: flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 hammer d - the +4 war axe of Dim Light (weapon) {pain, +Blink rF+ Int+2} (You found it on level 2 of the Dungeon) +Blink: It lets you blink. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Armour b - a +0 robe f - a +0 cloak (worn) g - a +2 robe of cold resistance (worn) Jewellery c - a ring of willpower (worn) e - a ring of flight (worn) Wands p - a wand of polymorph (8) Scrolls c - a scroll of identify {unknown} e - a scroll of poison {unknown} h - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 1.1(1.3) Axes + Level 1.0(1.3) Maces & Flails + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.2 Spellcasting + Level 4.4 Forgecraft You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 32% 2d4 4% 2 Launch Clockwork Bee Frge 16% N/A 10% 3 Magic Dart Conj 4% 1d3 21% 1 Jinxbite Hex 2% 2d2 30% 2 Lesser Beckoning Tloc 2% N/A 30% 2 Inner Flame Hex/Fire 1% N/A 52% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Animate Dead Necr 1% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Annotations: D:3 Ijyb, Sigmund Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Found a bloodstained altar of Trog. h - 2 scrolls labelled ZIONEPS JECKU You pick up a parchment of Magic Dart and begin reading... You add the spell Magic Dart to your library. You reach down and open the door. There is an open door here. You see here an adder corpse. A water moccasin comes into view. The water moccasin hisses angrily. The water moccasin bites you but does no damage. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. You miss the water moccasin. You feel sick. The water moccasin bites you but does no damage. The water moccasin misses you. You slash the water moccasin! The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. The water moccasin barely misses you. You slash the water moccasin! The water moccasin is severely wounded. You feel sick. The water moccasin closely misses you. The water moccasin barely misses you. You miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You hit the water moccasin. The water moccasin is almost dead. You feel sick. You are no longer poisoned. The water moccasin barely misses you. The water moccasin bites you. You die... # .#### #####....# ########.######S.......# #......#.#....#.@......# ..####.#.........#####.# #.# #.#..#........#...# #.####.........#.......# ...............#...#...# #.####......#.###.#....# #..........#...#.......# ..#####........#......## .## ###....#.....†.....# You could see a water moccasin. Vanquished Creatures 2 adders 4 endoplasms 4 giant cockroaches 3 hobgoblins An orc (D:3) 2 quokkas 2 ball pythons 8 bats 2 goblins (D:1) 3 kobolds 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slep the Formicid Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 250 | D:1 | Reached XP level 2. HP: 18/19 MP: 5/5 438 | D:2 | Identified the +4 war axe of Dim Light {pain, +Blink rF+ | Int+2} 481 | D:3 | Noticed Ijyb 576 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 723 | D:3 | Reached skill level 1 in Maces & Flails 782 | D:3 | Noticed Sigmund 840 | D:4 | Reached skill level 1 in Axes 935 | D:4 | Found a bloodstained altar of Trog. 989 | D:4 | Noticed a water moccasin 1002 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring, serial_shops, shop, minmay_stone_trees_medium D:2: layout_basic, serial_shops, shop, uniq_robin, uniq_crazy_yiuf_cottage D:3: layout_rooms, chequers_serial_rivers_marsh, uniq_ijyb, uniq_sigmund D:4: layout_loops_corners, lemuel_crystal_altar, lemuel_crystal_altar, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_catwalk, mainiacjoe_overflow_small_starburst, hangedman_decor_lopped, st_stairs_7, hangedman_decor_growths Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Maces & Flails | 1 | 1.0 Axes | 1 | 1.1 Fighting | | 0.3 Stealth | | 2.8 Spellcasting | | 2.2 Forgecraft | | 4.4 Action || total ---------------------------++------- Melee: Mace || 31 War axe || 43 Stab: Sleeping || 5 Armour: Robe || 58 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1032 | 1009 | 23 | 75 | 560 | 4 | 258.0 | Dungeon | 1032 | 1009 | 23 | 75 | 560 | 4 | 258.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 446 daAuts D:2: 279 daAuts D:4: 221 daAuts D:3: 84 daAuts