Dungeon Crawl Stone Soup version 0.34-a0-448-gfe01774196 (webtiles) character file. Game seed: 3011197307712002790 11 slep the Magician (level 2, -1/22 HPs) Began as a Revenant Hedge Wizard on July 25, 2025. Slain by an orc wizard ... wielding a +4 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (356 turns). slep the Magician (Revenant Hedge Wizard) Turns: 356, Time: 00:03:07 Health: -1/22 AC: 2 Str: 13 XL: 2 Next: 17% Magic: 3/5 EV: 11 Int: 13 God: Gold: 25 SH: 0 Dex: 8 Spells: 6/7 levels left rFire . . . (100%) d - +0 mace rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 mace (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of identify {unknown} d - 3 scrolls of teleportation {unknown} Potions g - a potion of magic Skills: + Level 0.3 Fighting + Level 2.0 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 1.9 Conjurations + Level 0.8 Summonings + Level 1.0 Necromancy + Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 22% 2 Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. You barely miss the orc. The orc is severely wounded. The orc hits you but does no damage. The orc hits you with a +0 dagger. You hit the orc. The orc is almost dead. The orc hits you with a +0 dagger. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! An orc wizard comes into view. It is wielding a +4 dagger. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an orc wizard, wielding a +4 dagger and wearing a +0 robe (100% to hit) Okay, then. You closely miss the orc. The orc barely misses you. The orc hits you with a +0 hand axe. You closely miss the orc. The orc hits you with a +0 hand axe. You barely miss the orc. The orc hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is moderately wounded. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +4 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +4 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +4 dagger. You die... #.......# r... #.......# ####o..o. #.......# #.....o.. .......###.# ......##..# #.....## ####...or# .#######.....##o# ..........#)###@# ..........#..##...# .. ..........##.####..# .. ..........##.# ### . ..........##)# .# .#######.###.# ###. #.# #†# #.. #.# #.# #.# #.. #.# ##<# You could see an orc wizard, an orc and a quokka. Vanquished Creatures An orc (D:2) 2 endoplasms 2 jackals (D:1) A quokka (D:2) A ball python (D:2) A kobold (D:2) 2 rats 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slep the Revenant Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 250 | D:2 | Reached XP level 2. HP: 4/20 MP: 1/5 356 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms, chequers_ecumenical_altar_island, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_s, corexii_hall_statues_t, chequers_hall_statues_y, chequers_serial_rivers_marsh, minivault_11, nrook_mini_vaults, minmay_misc_feat_chi, minmay_crystal_room D:2: layout_rooms Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Fighting | | 0.3 Stealth | | 2.4 Spellcasting | | 3.1 Conjurations | | 1.9 Summonings | | 0.8 Necromancy | | 1.0 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 25 Mace || 20 Cast: Magic Dart || 16 Armour: Robe || 33 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 364 | 364 | 0 | 83 | 163 | 2 | 182.0 | Dungeon | 364 | 364 | 0 | 83 | 163 | 2 | 182.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 188 daAuts D:1: 175 daAuts