Dungeon Crawl Stone Soup version 0.34-a0-455-gfbc83c92bf (webtiles) character file. Game seed: 2807503265829006571 18 slep the Trooper (level 2, -1/23 HPs) Began as a Demonspawn Wanderer on July 26, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:02:17 (419 turns). slep the Trooper (Demonspawn Wanderer) Turns: 419, Time: 00:02:17 Health: -1/23 AC: 8 Str: 12 XL: 2 Next: 48% Magic: 1/3 EV: 8 Int: 11 God: Gold: 31 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . (100%) d - +0 war axe rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +2 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of the acrobat Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: acrobat @: lethally poisoned (-1 -> -14) A: demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +0 flail d - a +0 war axe (weapon) Armour b - a +2 scale mail (worn) Jewellery e - an amulet of the acrobat (worn) Scrolls b - 2 scrolls of blinking c - a scroll of teleportation {unknown} e - 2 scrolls of brand weapon {unknown} Potions A - a potion of attraction Skills: + Level 2.6 Fighting + Level 0.2 Axes + Level 2.1 Armour + Level 1.0 Dodging + Level 1.0 Stealth + Level 1.1 Spellcasting + Level 1.0 Fire Magic + Level 2.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 4% 2x1d4 80% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 2% 2d10 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You miscast Foxfire. Nothing appears to happen. Casting: Foxfire (safe; 80% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the scorpion but do no damage. The scorpion stings you but does no damage. You closely miss the scorpion. The scorpion stings you but does no damage. A water moccasin comes into view. The scorpion closely misses you. You closely miss the scorpion. The water moccasin hisses angrily. The scorpion stings you but does no damage. The scorpion stings you. The water moccasin bites you but does no damage. The scorpion attacks as it pursues you! The scorpion completely misses you. You closely miss the water moccasin. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. It was a potion of heal wounds. You feel much better. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You slash the water moccasin! The water moccasin is moderately wounded. You feel extremely sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. You slash the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is severely wounded. You die... .. #.# ####.##.## #........ ......... #.......# #.......# #......s# ####.##S# .. #. #@# ..####.##.###.# ..............## .........)....).. ........######.#. ........## #.#.# .........#####.#.# .##.#........#.#.# #.....####.#.#.# You could see a water moccasin and a scorpion. Vanquished Creatures A ribbon worm (D:2) An orc (D:4) 4 endoplasms A hobgoblin (D:1) A quokka (D:4) 3 bats 2 goblins 2 kobolds A rat (D:3) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slep the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | slep set off with the following items: a +0 dagger, a +2 | scale mail, a potion of attraction, a scroll of blinking; | and the following spell memorised: Foxfire; and the | following spells available to memorise: Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 175 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 175 | D:2 | Reached XP level 2. HP: 21/23 MP: 3/3 303 | D:4 | Found a sparkling altar of Nemelex Xobeh. 405 | D:4 | Noticed a scorpion 411 | D:4 | Noticed a water moccasin 419 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_rooms D:2: layout_loops_ring, basic_altar D:3: layout_basic, nicolae_overflow_ecumenical_swirl, minmay_misc_feat_room, grunt_ministairs_9 D:4: nicolae_cairo_tiling_large, layout_basic, mainiacjoe_overflow_catwalk Skill XL: | 1 | ---------------+----+----- Armour | 2 | 2.1 Fighting | | 2.6 Axes | | 0.2 Dodging | | 1.0 Stealth | | 1.0 Spellcasting | | 1.1 Fire Magic | | 1.0 Evocations | | 2.0 Action || total ---------------------------++------- Melee: Flail || 36 War axe || 27 Use: Potion || 1 Armour: Scale mail || 57 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 444 | 427 | 17 | 0 | 181 | 4 | 111.0 | Dungeon | 444 | 427 | 17 | 0 | 181 | 4 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 205 daAuts D:4: 126 daAuts D:1: 84 daAuts D:3: 28 daAuts