slep Level 1 of the Dungeon (0, 0, D:1) a +0 flail (4, 15, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, 27, D:1) a ball python corpse (skeletalised by now) (10, 31, D:1) a jackal corpse (skeletalised by now) (13, 32, D:1) a +0 club (18, -7, D:1) a +0 dagger a stone a kobold skeleton (24, -10, D:1) a ball python corpse (skeletalised by now) (32, -4, D:1) a parchment of Shock (34, 4, D:1) a hobgoblin skeleton (34, 5, D:1) a +0 dagger a goblin skeleton (40, 14, D:1) a bat skeleton (43, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (43, 24, D:1) a +0 ring mail (48, 17, D:1) a ball python skeleton (51, -6, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (14, -23, D:2) a hobgoblin skeleton (14, -16, D:2) a rat corpse (skeletalised by now) (14, -15, D:2) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (14, -5, D:2) 2 flux baubles (30, -30, D:2) a frilled lizard corpse (skeletalised by now) (36, -10, D:2) a bat skeleton (37, -7, D:2) an adder skeleton (40, -28, D:2) a rat skeleton (40, -27, D:2) an adder skeleton (40, -2, D:2) a quokka skeleton (49, 12, D:2) a +0 robe (53, 17, D:2) a ball python skeleton (61, 8, D:2) a quill talisman Level 3 of the Dungeon [Shop] The Oracle's Delphic Readings a parchment of Tukima's Dance (108 gold) a parchment of Airstrike (135 gold) 2 scrolls of revelation (unknown) (150 gold) a parchment of Summon Forest (162 gold) a parchment of Apportation (54 gold) a parchment of Scorch (81 gold) a parchment of Foxfire (54 gold) (9, -25, D:3) 2 javelins (12, -3, D:3) a potion of haste (13, -27, D:3) a +0 robe a +0 dagger (13, -5, D:3) a scroll of identify (14, -3, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (15, -25, D:3) a +0 club an orc corpse (15, -5, D:3) a scroll of enchant armour (16, -3, D:3) a potion of enlightenment (26, -11, D:3) a parchment of Brom's Barrelling Boulder (34, -8, D:3) a +0 club a rat skeleton a rat skeleton a goblin skeleton an adder skeleton (41, -26, D:3) a +0 trident (44, -47, D:3) a +0 whip a kobold corpse (skeletalised by now) (46, -35, D:3) a bat skeleton (48, -1, D:3) 5 stones (51, -23, D:3) a bat skeleton (56, -5, D:3) a parchment of Shock 4 stones (56, -4, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (60, -33, D:3) a +0 club a kobold skeleton Level 4 of the Dungeon (0, 0, D:4) 7 gold pieces (6, -1, D:4) a +0 club (8, -1, D:4) a +0 dagger