Dungeon Crawl Stone Soup version 0.34-a0-603-g50ae0a3e31 (webtiles) character file. Game seed: 1205820854554985855 50 slep the Trooper (level 3, 0/43 HPs) Began as a Demonspawn Wanderer on Aug 12, 2025. Slain by a river rat (5 damage) ... in a sewer. The game lasted 00:03:01 (1401 turns). slep the Trooper (Demonspawn Wanderer) Turns: 1401, Time: 00:03:02 Health: 0/43 AC: 21 Str: 14 XL: 3 Next: 55% Magic: 4/4 EV: 2 Int: 11 God: Gold: 98 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (100%) e - +0 whip rCold . . . (100%) c - orb {Mesmerism} rNeg . . . (100%) b - melded +1 ring mail {rF+} rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.09/turn %: no passive effects @: tree-form (expiring), on mesmerism cooldown A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (molten scales 2) a: no special abilities You were in a sewer. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 98 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) Armour a - a +0 leather armour b - a +1 ring mail of fire resistance (melded) c - an orb of mesmerism (worn) Jewellery d - a ring of protection from fire Scrolls g - 2 scrolls of fog c - a scroll of fear {unknown} e - 4 scrolls of torment {unknown} h - a scroll of teleportation {unknown} k - a scroll of enchant armour {unknown} Potions a - 2 potions of curing A - a potion of attraction f - a potion of heal wounds {unknown} j - a potion of brilliance {unknown} Skills: + Level 3.4 Fighting + Level 1.5 Armour + Level 0.5 Dodging + Level 0.1 Stealth + Level 2.5 Unarmed Combat + Level 1.0 Spellcasting + Level 3.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 14% 2d5 14% 2 Kiss of Death Conj/Necr 12% 2d6 17% 1 Static Discharge Conj/Air 6% 3-4/arc 26% 2 Brom's Barrelling Bould Conj/Erth 3% 2d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are mostly covered in molten scales. (AC +3)) Message History You feel better. The river rat bites you but does no damage. You completely miss the river rat. The river rat is moderately wounded. Your orb has recharged its mesmeric power. The river rat bites you but does no damage. You hit the river rat. The river rat is heavily wounded. The river rat bites you but does no damage. You closely miss the river rat. The river rat is heavily wounded. The river rat bites you but does no damage. You closely miss the river rat. The river rat is heavily wounded. The river rat bites you but does no damage. You closely miss the river rat. The river rat is heavily wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * Your orb emites a pulse of dizzying energy. You hit the river rat but do no damage. The river rat snaps out of its daze. The river rat is heavily wounded. The river rat bites you but does no damage. You hit the river rat. The river rat is heavily wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat is heavily wounded. Your transformation is almost over. The river rat completely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat is heavily wounded. The river rat is no longer dazed. The river rat bites you. * * * LOW HITPOINT WARNING * * * You hit the river rat. The river rat is severely wounded. The river rat bites you. You die... ################ ~.....rrr♣.....# ################ You could see 2 river rats and a rat. Vanquished Creatures An adder (D:2) A river rat (Sewer) 2 dart slugs 2 endoplasms 3 giant cockroaches 3 hobgoblins 2 quokkas 6 ball pythons A bat (D:1) 2 frilled lizards 5 goblins A kobold (D:1) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slep the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | slep set off with the following items: a +0 leather armour, | a potion of curing, a scroll of fog, a potion of | attraction; and the following spell memorised: Foxfire; and | the following spells available to memorise: Searing Ray, | Brom's Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 271 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 271 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 919 | D:2 | Gained mutation: You are mostly covered in molten scales. | (AC +3) [demonic ancestry] 919 | D:2 | Reached XP level 3. HP: 5/29 MP: 4/4 1273 | D:3 | Found a burning altar of Makhleb. 1361 | D:3 | Found a glowing drain. 1365 | Sewer | Entered a sewer 1389 | Sewer | HP: 1/29 [river rat (2)] 1401 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic D:2: layout_loops_ring, basic_altar, fountainhead, uniq_natasha D:3: layout_basic, bloody_makhleb, gup_sewer_entry_bowl, serial_shops, nicolae_shop_tiny_statue_garden, feat_on_display Sewer: sewer_kobolds Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 2 | 2.5 Fighting | | 3.4 Armour | | 1.5 Dodging | | 0.5 Stealth | | 0.1 Spellcasting | | 1.0 Conjurations | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 129 Punch || 1 Whip || 41 Cast: Foxfire || 1 Use: Potion || 2 Armour: Leather armour || 28 Ring mail || 91 Skin || 12 Dodge: Dodged || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1400 | 1361 | 39 | 0 | 1010 | 4 | 350.0 | Dungeon | 1361 | 1322 | 39 | 0 | 1010 | 3 | 453.7 | Sewer | 38 | 38 | 0 | 0 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 809 daAuts D:2: 443 daAuts D:3: 109 daAuts Sewer: 38 daAuts