Dungeon Crawl Stone Soup version 0.34-a0-646-g8d0a83b6f5 (webtiles) character file. Game seed: 3932588490528869015 0 slep the Vexing (level 1, 0/15 HPs) Began as a Formicid Wanderer on Aug 19, 2025. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (61 turns). slep the Vexing (Formicid Wanderer) Turns: 61, Time: 00:00:10 Health: 0/15 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) c - a +0 pair of boots (worn) Scrolls s - a scroll of summoning Skills: + Level 1.1 Fighting + Level 1.1 Armour + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 2.4 Hexes + Level 2.0 Fire Magic + Level 1.1 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 13% 1 Foxfire Conj/Fire 12% 2x1d4 22% 1 Confusing Touch Hex 7% N/A 36% 3 Inner Flame Hex/Fire 6% N/A 38% 3 Gloom Hex/Necr 6% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You begin with the following items: a +0 club, a +0 leather armour, a +0 pair of boots, a scroll of summoning; and the following spells available to memorise: Slow, Foxfire, Confusing Touch, Inner Flame, Gloom. You open the door. There is an open door here. A quokka comes into view. A rat comes into view. The rat squeaks loudly. A kobold comes into view. It is wielding a +2 dagger of speed. The kobold shouts! You hear a shout! The quokka bites you. The rat closely misses you. You hit the quokka. The quokka is moderately wounded. The quokka closely misses you. The rat bites you but does no damage. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka bites you but does no damage. The rat closely misses you. The quokka closely misses you. You barely miss the quokka. The quokka is moderately wounded. The rat bites you. The quokka bites you. You miss the quokka. The quokka is moderately wounded. The quokka barely misses you. The rat bites you. The quokka closely misses you. The kobold hits you with a +2 dagger of speed. A hobgoblin comes into view. The rat bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! The quokka attacks as it pursues you! The quokka misses you. The kobold attacks as it pursues you! The kobold closely misses you. The quokka attacks as it pursues you! The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * You miss the quokka. The quokka is moderately wounded. The quokka closely misses you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka completely misses you. The quokka bites you. You die... #......... #.......### #.........# #.......# #.......# ###g......# #Kr.......# ###r######### ##.@.# #..######### #.#####ß##### #.##ß.ß_ß.ß## #.##.......## #.##ß..>..ß## #.########### #.##...<...## #.##.......## You could see a quokka, a hobgoblin, a kobold and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slep the Formicid Wanderer began the quest for the Orb. 0 | D:1 | slep set off with the following items: a +0 club, a +0 | leather armour, a +0 pair of boots, a scroll of summoning; | and the following spells available to memorise: Slow, | Foxfire, Confusing Touch, Inner Flame, Gloom. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 61 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic Action || total ---------------------------++------- Melee: Club || 6 Armour: Leather armour || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 0 | 46 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 0 | 46 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 62 daAuts