Dungeon Crawl Stone Soup version 0.34-a0-672-ge8cf676ac6 (webtiles) character file. Game seed: 15695035467665790811 182 slep the Trooper (level 5, -1/48 HPs) Began as a Revenant Wanderer on Aug 22, 2025. Slain by a hobgoblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (726 turns). slep the Trooper (Revenant Wanderer) Turns: 726, Time: 00:02:21 Health: -1/48 AC: 12 Str: 12 XL: 5 Next: 35% Magic: 6/6 EV: 5 Int: 13 God: Gold: 63 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) e - +2 short sword (drain) rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 chain mail rPois ∞ (0%) (no helmet) rElec . (100%) d - +2 cloak rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth h - ring of see invisible HPRegen 0.28/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 club c - a +0 war axe e - a +2 short sword of draining (weapon) Missiles f - 4 darts of disjunction (quivered) Armour b - a +0 chain mail (worn) d - a +2 cloak (worn) Jewellery g - a ring of protection from cold h - a ring of see invisible (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} Potions c - a potion of curing w - a potion of heal wounds f - a potion of moonshine {unknown} j - a potion of might {unknown} Skills: + Level 5.2 Fighting + Level 0.2 Short Blades + Level 2.4(2.5) Axes + Level 0.7(1.7) Maces & Flails + Level 4.4 Armour + Level 0.7 Dodging + Level 0.2 Stealth + Level 1.0 Spellcasting + Level 1.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 4% 1d3 99% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 6% 2d4 99% 2 Blink Tloc 0% N/A 100% 2 Momentum Strike Conj/Tloc 2% 3d8 100% 2 Inner Flame Hex/Fire 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The hobgoblin hits you but does no damage. You hit Sigmund but do no damage. You drain Sigmund. Sigmund is almost dead. The hobgoblin barely misses you. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Sigmund but do no damage. Sigmund is almost dead. The hobgoblin completely misses you. You hit Sigmund. Sigmund is almost dead. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. You hit Sigmund. You kill Sigmund! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 5! Your Axes skill gained 2 levels and is now at level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You remember electricity coursing through you. (You can now cast Shock.) Spell assigned to 'a'. Your flames flicker hungrily. You have reached level 4! You have reached level 5! You feel clever. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... ##########.#####.# ######...........# #.# #...#.....#####.#####.# ##.#.......# ####....# #..........# #.#### ..........###### #.# .......###.....# #.# .......###.....# #.# ......)@.......# #.# .####.g###.....# #.## ..... #.....# #..# ....... ####### ##.# ##.##.# #.# # #. #.# #. #######.# .. #..<....# #.#.....# You could see a hobgoblin. Vanquished Creatures Sigmund (D:2) A dart slug (D:1) 5 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats 3 frilled lizards (D:1) A goblin (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slep the Revenant Wanderer began the quest for the Orb. 0 | D:1 | slep set off with the following items: a +0 club, a +0 | chain mail, a potion of curing, a potion of heal wounds; | and the following spells available to memorise: Momentum | Strike, Searing Ray. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 3/3 191 | D:1 | Reached XP level 2. HP: 28/28 MP: 3/3 703 | D:2 | Noticed Sigmund 724 | D:2 | Killed Sigmund 725 | D:2 | Reached skill level 5 in Fighting 725 | D:2 | Learned a level 1 spell: Shock 725 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 725 | D:2 | Reached XP level 3. HP: 4/36 MP: 4/4 725 | D:2 | Reached XP level 4. HP: 4/42 MP: 5/5 725 | D:2 | Reached XP level 5. HP: 5/48 MP: 6/6 725 | D:2 | HP: 1/48 [hobgoblin (4)] 726 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic D:2: layout_loops_cross, dk_vineyard_3, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Armour | 4 | 4.4 Fighting | 5 | 5.2 Axes | 2 | 2.4 Short Blades | | 0.2 Maces & Flails | | 0.7 Dodging | | 0.7 Stealth | | 0.2 Spellcasting | | 1.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 21 | || 21 War axe | 42 | || 42 Short sword | 17 | 2 || 19 Armour: Chain mail | 85 | 2 || 87 Dodge: Dodged | 31 | || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 751 | 730 | 21 | 0 | 522 | 2 | 375.5 | Dungeon | 751 | 730 | 21 | 0 | 522 | 2 | 375.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 654 daAuts D:2: 96 daAuts