slep Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 6, D:1) a +0 leather armour (3, 5, D:1) a bat corpse (skeletalised by now) (10, 6, D:1) a +0 dagger (12, 12, D:1) a +2 dagger of protection (27, -11, D:1) a +0 chain mail (27, 15, D:1) a +0 club a goblin skeleton (28, 15, D:1) a +0 dagger (35, -8, D:1) a jackal corpse (skeletalised by now) (37, -10, D:1) a jackal corpse (skeletalised by now) (37, -9, D:1) a jackal corpse (skeletalised by now) (45, 0, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (0, 2, D:2) a +0 leather armour (12, 3, D:2) an adder corpse (skeletalised by now) (14, -34, D:2) a ring of positive energy (21, -21, D:2) a ball python corpse (skeletalised by now) (27, -16, D:2) a +0 robe (29, -16, D:2) a +0 short sword a hobgoblin corpse (skeletalised by now) (30, -16, D:2) a +0 short sword a kobold corpse (skeletalised by now) (30, -15, D:2) a hobgoblin corpse (skeletalised by now) (43, -16, D:2) a ball python corpse (skeletalised by now) (46, 20, D:2) a +0 dagger (56, -3, D:2) a quokka corpse (skeletalised by now) (56, 22, D:2) 3 flux baubles (57, 3, D:2) a bat corpse (skeletalised by now) (62, 5, D:2) a +0 rapier Level 3 of the Dungeon [Shop] Zin's Purification Station a potion of curing (135 gold) (0, 0, D:3) a +0 falchion a +0 leather armour an orc skeleton (0, 1, D:3) a +0 hand axe a +0 ring mail an orc skeleton (2, -6, D:3) 2 potions of attraction (3, -8, D:3) a potion of ambrosia (4, -6, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (5, -8, D:3) a scroll of identify (6, -6, D:3) a scroll of poison (9, 11, D:3) a quill talisman (9, 12, D:3) a hobgoblin skeleton (11, 17, D:3) a bat skeleton (14, 1, D:3) a +0 dagger a +2 ring mail of willpower (17, 17, D:3) a +0 flail a +0 hand axe an orc skeleton an orc skeleton (17, 18, D:3) a +0 hand axe (21, 22, D:3) a hobgoblin corpse (skeletalised by now) (22, 30, D:3) a +0 dagger a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (23, -14, D:3) a hobgoblin skeleton (23, 10, D:3) a +0 leather armour an orc skeleton (24, 10, D:3) a +0 halberd a gnoll skeleton (25, 10, D:3) a +0 club a +0 ring mail (26, 13, D:3) a frilled lizard skeleton (27, 10, D:3) a +0 club (28, 10, D:3) a +0 spear a +0 spear a kobold skeleton a gnoll skeleton (31, 26, D:3) a +0 whip a +0 plate armour an orc skeleton (33, 13, D:3) a +0 dagger (33, 14, D:3) a +0 dagger a goblin corpse (skeletalised by now) (33, 15, D:3) a staff of necromancy (33, 26, D:3) a +0 scythe a +2 robe of positive energy the human skeleton of Sigmund (34, 32, D:3) a +0 scale mail (52, -12, D:3) a hobgoblin corpse (skeletalised by now) (52, 1, D:3) a quokka skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 flail of protection (unseen) (0, 1, D:4) a parchment of Animate Dead (8, -6, D:4) a +0 war axe (still there?) a +0 flail (still there?) a +0 ring mail (still there?) a +0 mace (still there?) a +0 leather armour (still there?) a +0 whip (still there?) a +1 whip of freezing (still there?) a +0 whip (still there?) an orc corpse (still there?) an orc corpse (still there?) a gnoll corpse (still there?) a quokka corpse (still there?) (15, -6, D:4) a +2 short sword of draining (26, -4, D:4) a +0 scale mail