slep Level 1 of the Dungeon (1, -8, D:1) a +0 short sword (5, -32, D:1) a quokka skeleton (16, -19, D:1) a +0 club (17, -23, D:1) a +0 club a goblin corpse (skeletalised by now) (17, -22, D:1) a +0 club (18, -21, D:1) a +0 flail (28, -46, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -13, D:1) a +0 short sword a stone (29, -37, D:1) a +0 club 5 stones (29, -36, D:1) a +0 short sword (31, -40, D:1) a +0 club (32, -17, D:1) a +0 club (35, -45, D:1) a parchment of Maxwell's Portable Piledriver (37, 0, D:1) a +0 robe (41, -19, D:1) a +0 mace (46, -8, D:1) a +0 club a goblin corpse (skeletalised by now) (47, -45, D:1) a ball python corpse (skeletalised by now) (47, -44, D:1) a hobgoblin corpse (skeletalised by now) (54, -30, D:1) a bat corpse Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (6, 1, D:2) 12 gold pieces (7, -5, D:2) a potion of curing (7, -1, D:2) a rat corpse (8, -7, D:2) 12 gold pieces (8, -2, D:2) a frilled lizard corpse