slep Level 1 of the Dungeon (3, -50, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -2, D:1) a +0 short sword (14, -55, D:1) a +0 chain mail (17, -36, D:1) a +0 dagger (18, -35, D:1) the inkwell talisman "Qagualoy" {Harm rN+} [inkwell talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. (22, -8, D:1) a +0 kite shield a quokka skeleton (24, -3, D:1) a +0 sling (26, -52, D:1) a gnoll skeleton (26, -44, D:1) a gnoll skeleton (41, -9, D:1) a +0 whip (46, -10, D:1) a +0 dagger a stone (47, -30, D:1) a +0 leather armour (50, 3, D:1) a +0 quarterstaff (51, -47, D:1) a hobgoblin corpse (skeletalised by now) (52, -21, D:1) a +0 club (57, -58, D:1) a hive talisman (61, -51, D:1) a +0 dagger Level 2 of the Dungeon (4, -6, D:2) a frilled lizard corpse (skeletalised by now) (8, -8, D:2) a +0 robe (14, -49, D:2) a +0 leather armour (16, -24, D:2) a +0 club a goblin corpse (17, -13, D:2) a +0 ring mail (18, -28, D:2) the orb of the Horehound {Guile, Air} Air: It increases the power of your Air spells. (26, -12, D:2) a medusa talisman (35, 0, D:2) an adder corpse (skeletalised by now) (40, -12, D:2) a parchment of Ozocubu's Armour (53, -45, D:2) a parchment of Confusing Touch Level 3 of the Dungeon