slep Level 1 of the Dungeon (12, 21, D:1) a ball python corpse (skeletalised by now) (18, 40, D:1) a +0 club a goblin corpse (skeletalised by now) (34, 7, D:1) a rat skeleton (35, 26, D:1) a +0 club (45, 6, D:1) a +0 sling (64, 34, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal skeleton an adder skeleton a jackal skeleton a jackal skeleton (9, -3, D:2) a +0 hand axe (10, -8, D:2) an inkwell talisman (11, -17, D:2) a +0 club (12, 19, D:2) a +0 leather armour (45, -9, D:2) a +0 robe (45, 17, D:2) a bat corpse (skeletalised by now) (54, 22, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (9, -8, D:3) a +0 short sword (9, -7, D:3) a +0 club (10, -9, D:3) a +0 war axe a +0 leather armour (10, -8, D:3) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (15, -6, D:3) a ball python skeleton (24, -3, D:3) a bat corpse (skeletalised by now) (25, -31, D:3) a rat corpse (skeletalised by now) (25, -30, D:3) a +0 mace (27, -33, D:3) a +0 flail a +0 leather armour (30, -25, D:3) a quokka skeleton (39, -18, D:3) a +0 robe (47, -3, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (still there?) the +2 mace "Afejabb" {distort, rPois Str+6} (still there?) rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 whip (still there?) a +0 scale mail (still there?) an orc corpse (still there?) (1, 0, D:4) a +0 hand axe a boomerang a +0 robe a +0 dagger a +0 robe a +0 flail a +0 flail an orc corpse an orc corpse an orc corpse (1, 1, D:4) a +0 mace (2, 2, D:4) a +3 dagger of venom (still there?) a +0 robe (still there?) (10, -13, D:4) a +0 plate armour (17, -13, D:4) a ribbon worm corpse (24, -25, D:4) a quokka corpse (skeletalised by now) (24, -23, D:4) a +0 club a ball python corpse (skeletalised by now) (25, -22, D:4) a +0 club a goblin corpse (skeletalised by now) a black bear corpse (skeletalised by now) an adder corpse (skeletalised by now)