slifty Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (4, -1, D:1) a +0 robe (6, -4, D:1) a +0 club (9, -13, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (10, 10, D:1) a +0 whip (17, -11, D:1) a +0 mace (22, 16, D:1) a +0 dagger (26, -11, D:1) a +0 club a +0 dagger a +0 club a +0 short sword a stone a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 11, D:1) 4 poisoned darts (27, -1, D:1) a +0 robe (28, 10, D:1) a +0 club (32, -13, D:1) a staff of earth (46, -5, D:1) a +0 short sword (46, 22, D:1) a bat skeleton (54, 20, D:1) a +0 spear Level 2 of the Dungeon (9, -15, D:2) a rat corpse (skeletalised by now) (20, -25, D:2) a +0 leather armour (26, -5, D:2) a +0 club a goblin skeleton (29, -11, D:2) a frilled lizard skeleton (31, -15, D:2) an adder skeleton (32, 5, D:2) a +0 trident (39, -6, D:2) a hobgoblin corpse (skeletalised by now) (42, -12, D:2) a +0 robe a human skeleton (45, -14, D:2) a +0 ring mail (47, -11, D:2) a +0 leather armour (48, -37, D:2) a +0 short sword a kobold skeleton (49, -31, D:2) a +0 war axe a +0 club Level 3 of the Dungeon (1, 5, D:3) a +0 club (1, 8, D:3) a +0 dagger a +0 ring mail (2, -2, D:3) a +0 dagger (2, 7, D:3) a +1 dagger of venom a +0 chain mail (2, 8, D:3) a +0 short sword (2, 10, D:3) a +0 short sword (3, 10, D:3) a +0 dagger (13, 15, D:3) a +0 flail (17, -5, D:3) a +0 robe (22, 14, D:3) a +0 scale mail (31, -5, D:3) a +0 club (34, 11, D:3) a +0 whip 4 stones (43, 4, D:3) a +0 leather armour (46, 5, D:3) a +0 mace Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 leather armour of Xom, Smoking {rF- Dex+4} (2040 gold) rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the amulet "Nead" {Wildshape Dex+4} (4540 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Dex+4: It affects your dexterity (+4). the +3 leather armour "Lawusm" {rElec rCorr} (3660 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +7 ring mail of Fonie {Regen+ MP-9 Str+4} (3900 gold) Regen+: It increases your rate of health regeneration. MP-9: It affects your magic capacity (-9). Str+4: It affects your strength (+4). It cannot be enchanted further. the fortress talisman "Poopipas" {Int+4} (4800 gold) [fortress talisman] Int+4: It affects your intelligence (+4). the +10 sling of the Desolation of Salt {antimagic, +Blink Int+3 SInv} (7900 gold) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the eel talisman of Vlad {rF+ rC+} (6000 gold) [eel talisman] rF+: It protects you from fire. rC+: It protects you from cold. the ring "Nolalade" {Will+ rCorr Str+6 Dex+3} (6050 gold) [ring of strength] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). the earth staff of Vairgh {rPois rN+ Will+ Stlth+ Earth} (4880 gold) [staff of earth] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the ring of Knowledge {rC+ rN+ Will+} (4180 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. the +7 sling of Bloody Death {heavy, rC+ Will+} (5730 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the amulet "Zaineuth" {+Blink Regen+ rCorr} (4960 gold) [amulet of regeneration] +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the +2 leather armour "Bebbalol" {Harm Stlth+} (2180 gold) Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. It cannot be enchanted further. the alchemy staff "Imp's Foe" {rPois Str+6 Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. Str+6: It affects your strength (+6). Alch: It increases the power of your Alchemy spells. the +3 leather armour "Fuolitam" {Bane Rampage rF+ SInv} (3520 gold) Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. the +0 helmet of Ohohaiba {rElec rN+} (2270 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the +9 sling of the Twisting Gods {drain, Dex+3} (6100 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 robe "Zocwes" {Rampage Will+} (1350 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. It cannot be enchanted further. the cold staff of Doom {*Slow rPois rC+ rN+ Conj Ice} (4040 gold) [staff of cold] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +0 leather armour of Rynept {Str+5 Stlth+} (2230 gold) Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:4) a +0 club (4, 16, D:4) a +0 ring mail (31, 9, D:4) a +0 mace (37, 8, D:4) a +0 scale mail (41, -4, D:4) a +0 whip a jackal corpse (42, -6, D:4) a +0 club (42, -5, D:4) a +0 whip a +0 leather armour (42, -3, D:4) a +0 spear (43, -5, D:4) a +0 spear (44, -5, D:4) a +0 morningstar a +0 ring mail (45, -5, D:4) a +0 flail (46, -5, D:4) a +0 dagger a +0 leather armour (46, 6, D:4) a +0 leather armour (55, -5, D:4) a +0 robe