slothmilk Level 1 of the Dungeon (3, -1, D:1) a +0 sling (6, 12, D:1) a +0 short sword 2 stones a kobold skeleton (7, 11, D:1) the inkwell talisman of Tecill {+Inv rC+ Int+2} [inkwell talisman] +Inv: It lets you turn invisible. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (13, 23, D:1) a +0 short sword (20, 22, D:1) a +0 dagger (38, 6, D:1) a +0 sling (40, -1, D:1) a +0 scale mail (48, 37, D:1) a frilled lizard skeleton (49, 22, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, -7, D:2) a +0 club (7, -5, D:2) a +0 rapier (8, -2, D:2) a +0 mace (9, 3, D:2) an amulet of wildshape (16, 42, D:2) a +0 leather armour (18, 17, D:2) a +0 club (23, 11, D:2) a hobgoblin corpse (skeletalised by now) (24, 10, D:2) a quill talisman (28, 27, D:2) a +0 flail (31, 2, D:2) a hobgoblin skeleton (33, 29, D:2) a +0 whip (54, 23, D:2) a +0 ring mail Level 3 of the Dungeon (0, 1, D:3) a +0 robe