Dungeon Crawl Stone Soup version 0.34-a0-1914-g7991ae8747 (webtiles) character file. Game seed: 13782705116742170540 4 smashvw the Changeling (level 1, 0/10 HPs) Began as a Gnoll Wanderer on Dec 26, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (144 turns). smashvw the Changeling (Gnoll Wanderer) Turns: 144, Time: 00:01:45 Health: 0/10 AC: 3 Str: 11 XL: 1 Next: 60% Magic: 0/4 EV: 13 Int: 11 God: Gold: 5 SH: 0 Dex: 11 Spells: 4/5 levels left rFire + + . (33%) a - melded +0 club rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) c - melded +0 robe rPois x (150%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . b - melded +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn d - scarab talisman %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, (fangs 1), treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 club (melded) Armour b - a +0 pair of boots (melded) c - a +0 robe (melded) Talismans d - a scarab talisman (worn) Scrolls c - a scroll of summoning {unknown} Potions h - a potion of haste d - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 2.4 Dodging + Level 5.9 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 2.6 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 3.6 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 6.4 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 36% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 9% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, more vulnerable to fire, chance to affect: 62%) There's no room for the soul wisp to form! The endoplasm is unaffected. The endoplasm barely misses your solar ember. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (more vulnerable to fire, chance to affect: 62%) The endoplasm resists with significant effort. The ball python is no longer more vulnerable to fire. The endoplasm misses your solar ember. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (chance to affect: 62%) There's no room for the soul wisp to form! The endoplasm is unaffected. The endoplasm hits your solar ember. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (chance to affect: 62%) There's no room for the soul wisp to form! The endoplasm is unaffected. The endoplasm hits your solar ember but does no damage. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The endoplasm hits your solar ember. The endoplasm barely misses your solar ember. The endoplasm hits your solar ember but does no damage. You swap places with your solar ember. The endoplasm freezes you. You are frozen. You die... #.##...)........## ##..... #####..### .....#####.).## #..#.#.....### #....#.##### #..# #.# #SK# #.######## #J## #....#...#### ##B# ##............ #.*###...........## ####.................. #....####....)......## ###...# ##.........#.. #...#####...#......# #..............##### #...############ #..># You could see an endoplasm (ally target), a ball python, a kobold and a friendly solar ember (minion). Vanquished Creatures A hobgoblin (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smashvw the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | smashvw set off with the following items: a +0 club, a +0 | pair of boots, a +0 robe, a scarab talisman, a potion of | haste; and the following spell memorised: Soul Splinter; | and the following spells available to memorise: Fugue of | the Fallen. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 144 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Cast: Soul Splinter || 4 Stab: Sleeping || 1 Armour: None || 11 Dodge: Dodged || 24 Form: Scarab || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 144 | 144 | 0 | 0 | 67 | 1 | 144.0 | Dungeon | 144 | 144 | 0 | 0 | 67 | 1 | 144.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 144 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+