Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 6227563154435893818 23 smolio the Conjurer (level 2, 0/20 HPs) Began as a Demonspawn Conjurer on Apr 27, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (649 turns). smolio the Conjurer (Demonspawn Conjurer) Turns: 649, Time: 00:01:34 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 72% Magic: 3/5 EV: 11 Int: 18 God: Gold: 7 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . d - +0 short sword rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from cold (worn) Potions c - a potion of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Armour + Level 1.9 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 18% 3d8 22% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Rending Blade Conj/Frge 9% 2d6 58% 4 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History (Press . to maintain the ray.) The jackal bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. The jackal is heavily wounded. The jackal bites you. Without enough magic to sustain it, your Searing Ray dissipates. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal closely misses you. Magic courses through your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... ..#.##########.# #.######..# ..#)...........# #.##....... ..##...#.#.##### ###.##.###... ...........# #...# ##.. #..######### #.### #.. #.. #.. #.. #. #.# #.. #. ## ###### #.# #.. # ..[####hh@.###.## #.. ......†.##..#...###### #.. ..##...#.##..........###.# .##..#.h###......##.. ... ....#...# #.#.#..## #.# #..#....#...#.#...# #.# ..##..##.#.###.###.# #.. .. #.. #.#.#.....#.# ##### ..# =.# #######.# #.... You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smolio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 338 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 338 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 353 | D:1 | Learned a level 2 spell: Searing Ray 648 | D:1 | HP: 1/20 [jackal (2)] 649 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_loops_ring, grunt_decor_cap, minivault_5, dreamdust_mushroom_princess, minivault_26 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.5 Armour | | 0.5 Dodging | | 1.9 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 13 Short sword || 19 Cast: Magic Dart || 29 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 28 Dodge: Dodged || 34