Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 8212945016718327017 28 smolio the Conjurer (level 3, 25/25 HPs) Began as a Demonspawn Conjurer on Apr 29, 2025. Got out of the dungeon alive. The game lasted 00:01:11 (999 turns). smolio the Conjurer (Demonspawn Conjurer) Turns: 999, Time: 00:01:11 Health: 25/25 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 6/6 EV: 11 Int: 20 God: Gold: 136 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: yellow scales 1, powered by pain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 136 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of immolation {unknown} f - a scroll of identify {unknown} g - a scroll of fog {unknown} Potions b - a potion of magic h - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 0.4 Armour + Level 2.0 Dodging + Level 2.0 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You sometimes gain a little power by taking damage. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Things that are here: a +0 club; a goblin corpse A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. You stop channelling your searing ray. You see here a +0 ring mail. You see here a +0 short sword. There is a stone staircase leading down here. Key pressed, stopping explore. Found 6 curare-tipped darts. You see here a +0 dagger. Things that are here: a +0 club; a goblin skeleton You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. You have escaped! ...#### #####################.#. ...# ###≈##).## #######...#.#. ...# ###..~.###.###.#.#..####... ...# ##..~~.....≈.....#..#####.## ...###.~≈≈~~.≈.≈≈≈≈~.##....#.#..# ...##.~~≈~~.≈≈≈.~≈≈~~...~.##..... ...###.~~~.~≈≈≈≈.≈≈~.~~~..#..#.## #÷######..~≈≈≈≈~~.~≈~≈~≈.##.##... ....#####.≈≈≈≈≈.@.~≈~~≈.##.###### #.#....#.≈≈≈≈≈~~~~≈≈≈≈~~.)####### #.#...##..≈≈≈≈≈~.≈≈~≈~~..#..##... #.#.##.###.~~≈≈≈~.~~.~~...####.## #...##..#....~≈~~~.~~...######.#. ##...##...~~.......##..#.....#.#. ##...###...########.#...##..#.#. #.#.##.######### ########.##.#. #.#.#### #...# ####.## There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) 4 frilled lizards (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 kobolds (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smolio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 295 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 295 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 380 | D:1 | Learned a level 2 spell: Searing Ray 774 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 774 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/6 999 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, minmay_tetromino_t4 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | | 0.7 Armour | | 0.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 21 Searing Ray || 11 Armour: Robe || 18 Dodge: Dodged || 21