smolio Level 1 of the Dungeon (0, 0, D:1) 6 stones (6, -6, D:1) a +0 club (11, -8, D:1) a quokka corpse (skeletalised by now) (13, -26, D:1) a +0 club a +0 sling (14, -25, D:1) an adder skeleton (15, -26, D:1) a +0 scale mail (16, -26, D:1) a jackal skeleton a jackal skeleton (19, -16, D:1) a quokka skeleton (19, -14, D:1) a +0 leather armour a stone a +0 club (19, -11, D:1) a stone a +0 short sword (21, -24, D:1) a +0 robe (23, -33, D:1) 3 stones (28, -32, D:1) a +0 club (34, -18, D:1) a ball python skeleton (39, -32, D:1) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (41, -31, D:1) a +0 ring mail (42, -14, D:1) 3 stones a +0 short sword (43, -29, D:1) a rat skeleton a jackal skeleton (44, -23, D:1) a ball python skeleton (44, -5, D:1) a +0 robe (50, -9, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 1, D:2) a jackal skeleton a jackal skeleton (20, -4, D:2) a +0 short sword 5 stones a kobold skeleton (20, 22, D:2) a hobgoblin corpse (skeletalised by now) (21, -5, D:2) a rat skeleton (29, -5, D:2) a +0 whip (29, 2, D:2) a bat skeleton (29, 4, D:2) the inkwell talisman of Virr {+Inv rC- Int+4 SInv} [inkwell talisman] +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (29, 12, D:2) a jackal skeleton (29, 25, D:2) a +0 short sword (31, -5, D:2) a jackal skeleton (32, -4, D:2) 4 stones (38, -9, D:2) a +0 short sword a kobold corpse (skeletalised by now) (38, 29, D:2) a +0 short sword (39, 11, D:2) a frilled lizard skeleton (39, 14, D:2) 5 stones (41, 11, D:2) a rat skeleton (53, 1, D:2) a throwing net (59, 2, D:2) a bat corpse (skeletalised by now) (60, 8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (1, 1, D:3) a ball python skeleton (21, 4, D:3) a +0 whip (33, -1, D:3) 2 stones (36, 38, D:3) a +0 robe (46, -2, D:3) an adder skeleton