Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 9918859391589321784 156 smolio the Conjurer (level 5, 37/37 HPs) Began as a Demonspawn Conjurer on May 2, 2025. Got out of the dungeon alive. The game lasted 00:04:11 (3659 turns). smolio the Conjurer (Demonspawn Conjurer) Turns: 3659, Time: 00:04:12 Health: 37/37 AC: 2 Str: 7 XL: 5 Next: 14% Magic: 9/9 EV: 11 Int: 26 God: Gold: 189 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +6 ring of intelligence HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: claws 2, ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) l - the +11 dagger of the Dungeon {freeze, rPois rC+ Int+3 Dex-4} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Armour a - a +0 robe (worn) Jewellery j - an amulet of faith k - a +6 ring of intelligence (worn) Wands n - a wand of flame (23) Scrolls c - a scroll of immolation {unknown} d - a scroll of fear {unknown} f - 3 scrolls of teleportation {unknown} g - a scroll of revelation {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of fog {unknown} m - 4 scrolls of identify {unknown} Potions b - a potion of magic o - a potion of heal wounds {unknown} Skills: + Level 1.5 Fighting + Level 1.4 Armour + Level 2.3 Dodging - Level 2.0 Stealth * Level 3.1 Spellcasting * Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Cause Fear Hex 2% N/A 67% 4 Fireball Conj/Fire 8% 3d6 69% 5 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have very sharp fingernails. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History HP restored. An iguana comes into view. An iguana is nearby! Items here: ( ) [ †. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (82% to hit) The searing ray misses the iguana. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is moderately wounded. The searing ray hits the iguana. The iguana is severely wounded. The iguana barely misses you. The searing ray hits the iguana! You kill the iguana! You finish channelling your searing ray. You have reached level 5! Your demonic ancestry asserts itself... Your blood heats up. What level of the Dungeon? (default 3, ? - help) Items here: ( ) [ †. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 ring mail; a +0 club There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is an open door here. You see here a quokka skeleton. There is a staircase leading out of the dungeon here. You have escaped! ...##.## #.##### #.##.......# #. ..###.# #.....# #.###.###.## ## .####.# #####.# #.........# # ......# ##.# #####.##### .###### ##..# #....# '## #...# #.##.# # ..## #.### ####### ## ...## ###.# ###..#.#### ##. ....## ##.#.###@....###.## ##.. .....####..#..###.##.##...####... .....'.....##..#..###.#.....)'... .....####..###...####.#...####... ....## ##.# ###.# #..##.## ##.. ...## ### #.# #.##### ##. >.## ####.###.######### ## '## ##.#...#...#......# # .# ###.###....###..###.# There were no monsters in sight! Vanquished Creatures A howler monkey (D:4) Jessica (D:2) An iguana (D:4) An adder (D:4) 3 dart slugs 2 endoplasms A giant cockroach (D:3) 4 hobgoblins 6 jackals (D:1) 6 orcs 2 quokkas (D:1) 5 ball pythons 5 bats 3 frilled lizards 4 goblins 6 kobolds 4 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smolio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 293 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 293 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 1069 | D:1 | Found a faded altar of an unknown god. 1481 | D:2 | Noticed Jessica 1489 | D:2 | Killed Jessica 1490 | D:2 | Reached XP level 3. HP: 8/25 MP: 0/6 1585 | D:2 | Learned a level 2 spell: Searing Ray 1588 | D:2 | Reached skill level 1 in Armour 1794 | D:2 | Reached skill level 1 in Fighting 2099 | D:2 | Identified the +11 dagger of the Dungeon {freeze, rPois rC+ | Int+3 Dex-4} 2839 | D:3 | Gained mutation: You have very sharp fingernails. [demonic | ancestry] 2839 | D:3 | Reached XP level 4. HP: 29/32 MP: 3/8 3562 | D:4 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 3562 | D:4 | Reached XP level 5. HP: 37/37 MP: 2/9 3659 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_corners, basic_ecumenical_altar D:2: layout_basic, minmay_stone_trees_small, uniq_jessica D:3: layout_loops_cross D:4: layout_basic, minmay_temple_entry_sparse_star, uniq_pikel, uniq_ijyb, uniq_eustachio Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.3 Stealth | 2 | 2.0 Armour | 1 | 1.4 Fighting | 1 | 1.5 Spellcasting | 3 | 3.1 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 38 | 10 || 48 Cast: Magic Dart | 46 | || 46 Searing Ray | 15 | 14 || 29 Armour: Robe | 29 | 4 || 33 Dodge: Dodged | 32 | 11 || 43