Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 3291950574188968412 29 smolio the Conjurer (level 3, 25/25 HPs) Began as a Demonspawn Conjurer on May 2, 2025. Got out of the dungeon alive. The game lasted 00:03:03 (1590 turns). smolio the Conjurer (Demonspawn Conjurer) Turns: 1590, Time: 00:03:04 Health: 25/25 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 6/6 EV: 11 Int: 20 God: Gold: 72 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . e - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: ignite blood 1, weakness stinger 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) i - a +0 helmet (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of fear {unknown} g - a scroll of torment {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of magic f - a potion of lignification {unknown} j - a potion of moonshine {unknown} k - a potion of enlightenment {unknown} l - a potion of haste {unknown} Skills: + Level 0.3 Fighting + Level 0.5 Armour + Level 2.0 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You have a small tail. Message History (Press . to maintain the ray.) You stop channelling your searing ray. You see here a ball python corpse. Found a stone staircase leading up. You now have 72 gold pieces (gained 10). Found Ixkid's Antique Weapon Boutique. An endoplasm comes into view. There is an entrance to Ixkid's Antique Weapon Boutique here. The endoplasm quivers. Found a book of Cantrips. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! You stop channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. What level of the Dungeon? (default 1, ? - help) Okay, then. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. You see here 4 stones. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 short sword. There is a staircase leading out of the dungeon here. You have escaped! #.####...# #.##P~~# #.# #.### #~PP##.# #.# #.# #P~P##.# #.# #.#####~~P...# #.# #...~P~#####.# #.# #.##~PP# #.# #.# #.##P~P# ###.# ..# #P~P##.# #...# #.# #~~P##.###)@.# #.# #~P~.........# ..################# ........# .######## .# .# .# ## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 endoplasms A quokka (D:1) 5 ball pythons 6 bats (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) 4 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smolio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 337 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 337 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 856 | D:1 | Identified the medusa talisman of the Camelopard {Rampage} 1194 | D:2 | Learned a level 2 spell: Searing Ray 1513 | D:2 | Found Ixkid's Antique Weapon Boutique. 1523 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1523 | D:2 | Reached XP level 3. HP: 25/25 MP: 3/6 1590 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring, hangedman_feature_mirror, minmay_pentomino_p4 D:2: layout_loops_ring, serial_shops, nicolae_shop_tiny_statue_garden, dk_vineyard_1 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 0.3 Armour | | 0.5 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 21 Club || 39 Tailslap || 4 Cast: Magic Dart || 39 Searing Ray || 6 Stab: Sleeping || 1 Armour: Robe || 82 Dodge: Dodged || 79