Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 4562263431695261944 627 smolio the Conjurer (level 7, -7/49 (51) HPs) Began as a Demonspawn Conjurer on May 7, 2025. Mangled by a wight ... wielding a +1 great sword (14 damage) ... on level 6 of the Dungeon. The game lasted 00:04:12 (3469 turns). smolio the Conjurer (Demonspawn Conjurer) Turns: 3469, Time: 00:04:13 HP: -7/49 (51) AC: 4 Str: 7 XL: 7 Next: 23% MP: 0/13 EV: 11 Int: 20 God: Gold: 165 SH: 4 Dex: 12 Spells: 11/14 levels left rFire . . . x - +1 hand axe (venom) rCold . . . c - +0 buckler rNeg . . . a - +0 robe rPois + q - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . p - +0 pair of boots Will ..... l - amulet "Masink" {Spirit Rampage rPois Slay+2} Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: guardian spirit, rampage @: lightly drained A: hooves 2 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons x - a +1 hand axe of venom (weapon) Armour a - a +0 robe (worn) c - a +0 buckler (worn) p - a +0 pair of boots (worn) q - a +1 hat (worn) Magical Staves f - a staff of death Jewellery l - the amulet "Masink" (worn) {Spirit Rampage rPois Slay+2} (You found it on level 2 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). y - an amulet of faith Wands w - a wand of polymorph (8) Scrolls d - 2 scrolls of vulnerability {unknown} e - a scroll of enchant armour {unknown} g - a scroll of poison {unknown} h - 2 scrolls of teleportation {unknown} i - a scroll of butterflies {unknown} m - 5 scrolls of blinking {unknown} n - a scroll of identify {unknown} o - a scroll of noise {unknown} r - a scroll of fear {unknown} s - 2 scrolls of amnesia {unknown} t - a scroll of revelation {unknown} Potions b - a potion of magic j - a potion of might {unknown} k - 2 potions of curing {unknown} u - a potion of heal wounds {unknown} v - 2 potions of resistance {unknown} Skills: + Level 2.5 Fighting + Level 2.3 Armour + Level 2.9 Dodging - Level 2.0 Stealth + Level 1.9 Shields * Level 4.0 Spellcasting * Level 5.5 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 10% 2 Blink Tloc 8% N/A 30% 2 Lesser Beckoning Tloc 8% N/A 30% 2 Inner Flame Hex/Fire 4% N/A 52% 3 Fulminant Prism Conj/Alch 7% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 54% 4 Irradiate Conj/Alch 7% 3d14 88% 5 Detonation Catalyst Fire/Alch 4% 2d2 99% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 = D:6 [ Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You have hoof-like feet. Message History a +0 dagger; a +0 robe; an orc skeleton You see here 2 flux baubles. Found a kite shield. An ice beast and a wight come into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 great sword and wearing a +0 robe (79% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is moderately damaged. The wight closely misses you. The searing ray hits the wight. The wight is heavily damaged. You finish channelling your searing ray. The wight hits you with a +1 great sword! You feel drained. The wight hits you with a +1 great sword! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 great sword and wearing a +0 robe (heavily damaged, 79% to hit) The searing ray hits the wight but does no damage. The wight is heavily damaged. (Press . to maintain the ray.) The wight barely misses you. The searing ray hits the wight. The wight is almost destroyed. The wight hits you with a +1 great sword! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The wight hits you with a +1 great sword! You die... ...)..# ..# . ......#### #.# z# .).......# #.# .## ......##.# #.# .... ......##.##### #.#### ...?. ......##.....#### ##....#...[.. ......######.0..# ##.z.......... ......# ####.####..###........ .....## #.@z.#.## ###...... ....## ####...# ...... #.### ##..## ..... #.# #....# ..... #.# #.##.## Y... #.# ###รท##..### .... #.# #####...###...# #)# ###.....### ##### #)# #.....### You could see a wight. Vanquished Creatures Menkaure (D:4) A water moccasin (D:6) An ogre (D:6) A scorpion (D:6) A bombardier beetle (D:3) Jessica (D:3) Ijyb (D:3) Terence (D:3) An orc wizard (D:6) Robin (D:4) 5 adders A shadow imp (D:3) A white imp (D:6) A dart slug (D:3) 4 orcs (D:6) 3 endoplasms 2 giant cockroaches 6 hobgoblins 2 jackals (D:2) 3 quokkas (D:3) 3 ball pythons 8 bats 3 frilled lizards 16 goblins 6 kobolds 5 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smolio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 266 | D:1 | Found Quabeh's Jewellery Shoppe. 350 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 350 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 846 | D:2 | Reached XP level 3. HP: 15/25 MP: 6/6 973 | D:2 | Identified the amulet "Masink" {Spirit Rampage rPois | Slay+2} 1173 | D:2 | Reached skill level 1 in Fighting 1283 | D:2 | Learned a level 2 spell: Searing Ray 1584 | D:3 | Reached skill level 1 in Armour 1584 | D:3 | Reached XP level 4. HP: 26/32 MP: 0/8 1738 | D:3 | Noticed Terence 1744 | D:3 | Killed Terence 2037 | D:3 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 2037 | D:3 | Reached XP level 5. HP: 37/37 MP: 9/9 2086 | D:3 | Noticed Ijyb 2097 | D:3 | Killed Ijyb 2098 | D:3 | Reached skill level 1 in Shields 2433 | D:3 | Noticed Jessica 2435 | D:3 | Killed Jessica 2612 | D:4 | Noticed Robin 2728 | D:4 | Killed Robin 2753 | D:4 | Noticed Menkaure 2762 | D:4 | Killed Menkaure 2763 | D:4 | Reached skill level 5 in Conjurations 2763 | D:4 | Reached XP level 6. HP: 17/44 MP: 0/11 2790 | D:4 | You fall into a shaft and drop 2 floors! 2869 | D:6 | Noticed a water moccasin 2875 | D:6 | Killed a water moccasin 3157 | D:6 | Found Lufado Qupp's Armour Shoppe. 3162 | D:6 | Reached XP level 7. HP: 51/51 MP: 12/12 3469 | D:6 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, serial_shops, shop, minivault_24, minmay_pentomino_p2 D:2: layout_rooms, serial_bayou_ford_a, grunt_ministairs_15 D:3: layout_basic, uniq_terence, uniq_ijyb, uniq_jessica D:4: layout_cave_pools, lemuel_round_altar, grunt_temple_overflow_diamond, minmay_ruptured, uniq_natasha, uniq_eustachio, uniq_menkaure, uniq_robin D:6: layout_rooms, zin_purify, tgw_sif, serial_shops, shop Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.9 Fighting | 1 2 | 2.5 Armour | 1 2 | 2.3 Shields | 1 | 1.9 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 77 | 51 | || 128 Kick | 18 | 8 | || 26 Hand axe | | 38 | 7 || 45 Cast: Magic Dart | 18 | 1 | || 19 Searing Ray | 1 | 9 | 5 || 15 Stab: Sleeping | 1 | 3 | || 4 Armour: Robe | 57 | 75 | 10 || 142 Dodge: Dodged | 48 | 47 | 5 || 100 Block: Buckler | | 21 | 1 || 22