Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 11690526819418318798 83 smolio the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on May 7, 2025. Got out of the dungeon alive. The game lasted 00:02:10 (2087 turns). smolio the Conjurer (Demonspawn Conjurer) Turns: 2087, Time: 00:02:10 Health: 32/32 AC: 3 Str: 5 XL: 4 Next: 22% Magic: 8/8 EV: 11 Int: 20 God: Gold: 111 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . l - +3 dagger (drain) rCold + . . (no offhand) rNeg . . . k - +1 robe "Togyw" {rC+ Str-3 Dex+3 Archmagi} rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: archmagi @: no status effects A: foul stench 1, weakness stinger 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons l - a +3 dagger of draining (weapon) Armour k - the +1 robe "Togyw" (worn) {rC+ Str-3 Dex+3 Archmagi} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Archmagi: It increases the power of your magical spells. Magical Staves a - a staff of alchemy Jewellery f - a ring of resist corrosion (worn) Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of summoning {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic i - 2 potions of attraction {unknown} j - 2 potions of mutation {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 2.2 Dodging - Level 2.0 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 62% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You have a small tail. Message History The searing ray hits Terence! Terence is severely wounded. The searing ray hits Terence. You kill Terence! Your Fighting skill increases to level 1! Your Armour skill increases to level 1! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. You stop channelling your searing ray. A goblin comes into view. It is wielding a +0 dagger. Things that are here: a +0 flail; a +0 scale mail; the human corpse of Terence Okay, then. The goblin barely misses you. You hit the goblin but do no damage. You drain the goblin. You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Search for what [Enter for "d:1", or ? for help]? d:1 What level of the Dungeon? (default 1, ? - help) Things that are here: a +0 flail; a +0 scale mail; the human corpse of Terence You open the door. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! .# #.#.#....'...'..#♣##.....## .######.#.#....'...#..#♣.###.#.## .÷.............######.#♣...'.#.†. .########.#♣......♣♣#.#♣♣..#####. ..........#♣♣♣♣.....#'###♣..♣ ## ##################..#...##..♣#### # #.....'..#....#....... # #...###..##..##...###. # #...'@#...####...♣# #. # #<.####.~~~~....♣♣ #. # ####~~~~~~ß~~~~♣♣ #. #~~~~~~~~ß~~~~#####. ## #♣♣~~~~~ß~~~♣♣##.... .# ♣♣♣♣~~~~♣♣♣###.### .####################### #.#.#.. .'.................###### #.#.#.# .####..........##.......###.#.#.# There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) An adder (D:2) 4 endoplasms 2 hobgoblins 2 jackals (D:1) 3 quokkas 2 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 4 goblins 2 kobolds 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smolio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 484 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 484 | D:1 | Reached XP level 2. HP: 10/19 MP: 5/5 586 | D:1 | Learned a level 2 spell: Searing Ray 1564 | D:2 | Identified the +1 robe "Togyw" {rC+ Str-3 Dex+3 Archmagi} 1791 | D:2 | Reached XP level 3. HP: 24/25 MP: 3/6 1825 | D:2 | Noticed Jessica 1827 | D:2 | Killed Jessica 2005 | D:2 | Noticed Terence 2010 | D:2 | Killed Terence 2011 | D:2 | Reached skill level 1 in Fighting 2011 | D:2 | Reached skill level 1 in Armour 2011 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2011 | D:2 | Reached XP level 4. HP: 32/32 MP: 2/8 2087 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, grunt_decor_arrowhead D:2: layout_loops_corners, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.0 Fighting | 1 | 1.0 Armour | 1 | 1.0 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 78 | || 78 Tailslap | 7 | || 7 Dagger | 4 | 1 || 5 Cast: Magic Dart | 6 | || 6 Searing Ray | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 25 | || 25 Dodge: Dodged | 46 | 1 || 47