smolio Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (13, 12, D:1) 2 poisoned darts (19, 16, D:1) a +0 spear (21, -28, D:1) a bat skeleton (21, 0, D:1) a +0 falchion (22, -28, D:1) a +0 club a +0 ring mail a +0 club a gnoll corpse (skeletalised by now) (24, -28, D:1) 5 poisoned darts (25, -11, D:1) a +0 short sword a stone a kobold skeleton (27, -23, D:1) a rat skeleton (29, -25, D:1) a +0 club (30, -25, D:1) a +0 flail a gnoll corpse (skeletalised by now) (35, 8, D:1) a +1 short sword of draining (43, 5, D:1) a +0 chain mail (48, -22, D:1) a bat corpse (skeletalised by now) (48, -17, D:1) a ball python corpse (skeletalised by now) (48, 6, D:1) a +0 mace (53, -7, D:1) a human skeleton (55, -10, D:1) a human skeleton (55, -5, D:1) a human corpse (skeletalised by now) (57, -6, D:1) a frilled lizard corpse (skeletalised by now) (58, -4, D:1) a human corpse (skeletalised by now) (59, -11, D:1) a human skeleton (60, -6, D:1) a human skeleton Level 2 of the Dungeon [Shop] Ommefum's Antique Weapon Shop a +0 hand axe (75 gold) a +0 spear (75 gold) a +0 mace (75 gold) a +2 trident of venom (405 gold) a +1 dagger of flaming (265 gold) a +0 giant club (52 gold) a +0 spear (75 gold) a +0 war axe (87 gold) (0, 0, D:2) a rimehorn talisman (1, -35, D:2) an orb of guile (8, -1, D:2) a +0 short sword a kobold skeleton (17, -16, D:2) a +0 mace a +0 ring mail (18, -19, D:2) a jackal skeleton (19, -20, D:2) a +0 spear (19, -19, D:2) a jackal skeleton (21, -34, D:2) a +0 great sword (23, -23, D:2) a jackal skeleton (35, -7, D:2) a +0 dagger (36, -25, D:2) 3 poisoned darts (38, 9, D:2) a +2 whip of venom (41, -22, D:2) a +0 mace (44, -31, D:2) a +0 club a goblin corpse (skeletalised by now) (44, -29, D:2) a +0 dagger (48, -5, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (1, 0, D:3) a throwing net (1, 5, D:3) a +0 dagger of speed (2, 21, D:3) a +0 shortbow (3, 8, D:3) a +0 short sword a +0 hand axe an orc skeleton (4, -11, D:3) a quokka corpse (skeletalised by now) (4, 21, D:3) a +0 giant club (8, 4, D:3) a +0 robe (9, 23, D:3) a +0 scale mail (10, 0, D:3) a +0 whip (11, -5, D:3) a +0 dagger (19, 5, D:3) a hobgoblin skeleton (20, -7, D:3) an adder skeleton (20, 3, D:3) a +0 dagger a goblin skeleton (22, 1, D:3) a +0 dagger a +0 animal skin a +0 club a goblin skeleton the hobgoblin skeleton of Robin (31, -3, D:3) a +0 dagger (32, 4, D:3) the maw talisman of Somewhere Else {+Inv rC+} [maw talisman] +Inv: It lets you turn invisible. rC+: It protects you from cold. (34, 1, D:3) a +0 spear (35, 1, D:3) a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton Level 4 of the Dungeon [Shop] Cukh's Weapon Shop a +0 trident (45 gold) the +3 orcbow "Eneqygeg" {drain, rF+ Stlth+} (507 gold) rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 whip (32 gold) a +0 dagger (26 gold) a +0 war axe (45 gold) a +0 flail (45 gold) a +0 club (6 gold) (0, 0, D:4) a +0 giant club (5, 4, D:4) a +0 club a +0 robe (6, 4, D:4) a +0 short sword (11, -5, D:4) a ball python corpse (skeletalised by now) (19, -1, D:4) a +0 giant club (24, 11, D:4) an adder skeleton (25, 5, D:4) a +0 spear (28, 1, D:4) an adder skeleton (28, 23, D:4) a +0 dagger (35, 23, D:4) a +0 spear a gnoll skeleton (43, 23, D:4) a +0 dagger a goblin skeleton (52, 11, D:4) 5 boomerangs Level 5 of the Dungeon (0, 10, D:5) a +0 leather armour (11, -13, D:5) a howler monkey corpse (skeletalised by now) (11, 15, D:5) a +0 club (12, 15, D:5) a +0 falchion a quokka corpse (skeletalised by now) (18, -16, D:5) a +0 quarterstaff (20, -1, D:5) a scroll of torment (29, 16, D:5) a throwing net (31, 23, D:5) a +0 spear (38, -1, D:5) a +0 leather armour (47, 19, D:5) a throwing net (48, 12, D:5) a +0 dagger a +0 ring mail the Necropolis (0, 0, Necropolis) the +9 sling "Sijos" {chaos, ^Drain rElec rPois rF+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (0, 1, Necropolis) 19 gold pieces (1, 0, Necropolis) 21 gold pieces (1, 1, Necropolis) a +2 hand axe of chaos (unseen) (1, 6, Necropolis) 13 gold pieces (6, 1, Necropolis) 17 gold pieces (7, 12, Necropolis) 2 gold pieces (12, 7, Necropolis) 19 gold pieces (12, 12, Necropolis) the +11 mace of Dissent {chaos, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (12, 13, Necropolis) 12 gold pieces (13, 12, Necropolis) 7 gold pieces (13, 13, Necropolis) a potion of lignification (20, 30, Necropolis) 17 gold pieces (21, 30, Necropolis) a parchment of Alistair's Intoxication (22, 30, Necropolis) 16 gold pieces (23, 30, Necropolis) a +0 leather armour (24, 30, Necropolis) the +6 quarterstaff of Setz {freeze, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (25, 30, Necropolis) 10 gold pieces (38, 6, Necropolis) a scroll of immolation (39, 8, Necropolis) a ring of protection from cold (40, 8, Necropolis) a +3 dagger of venom (unseen)