smolio Level 1 of the Dungeon [Shop] Wuger's General Store a +0 ring mail (48 gold) a phial of floods (480 gold) a +0 helmet (54 gold) an inkwell talisman (120 gold) a +0 dagger (24 gold) a +0 pair of gloves (54 gold) (0, 0, D:1) 3 flux baubles (3, 2, D:1) a hobgoblin corpse (skeletalised by now) (5, 2, D:1) a +0 chain mail (8, -21, D:1) a +0 robe (10, -15, D:1) a ball python skeleton (19, -31, D:1) a ball python corpse (skeletalised by now) (21, 14, D:1) a +0 leather armour (21, 23, D:1) a +0 leather armour (29, 0, D:1) a hobgoblin skeleton (30, 19, D:1) a ball python corpse (skeletalised by now) (32, -7, D:1) a ball python skeleton (57, -7, D:1) a frilled lizard skeleton Level 2 of the Dungeon (6, 30, D:2) a +0 club (6, 40, D:2) a rat corpse (skeletalised by now) (8, 11, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (9, 10, D:2) a rat corpse (skeletalised by now) (10, 9, D:2) a +0 club a rat skeleton (10, 10, D:2) a +0 club (13, 1, D:2) a +0 short sword a jackal skeleton (22, 15, D:2) a +0 club (25, 21, D:2) a +0 club a goblin corpse (skeletalised by now) (28, 24, D:2) a frilled lizard corpse (skeletalised by now) (33, 36, D:2) an adder skeleton (39, 0, D:2) an orb of stardust (42, -5, D:2) a +0 war axe (44, -10, D:2) a ball python skeleton (48, 22, D:2) a +0 club (49, 15, D:2) a +0 club a goblin skeleton (51, 25, D:2) a +0 trident an orc skeleton a ball python skeleton (52, 26, D:2) a +0 dagger a +0 robe (52, 27, D:2) a +0 short sword a +0 scale mail (53, 2, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the dragon-coil talisman of the Yeti {Harm} (6000 gold) [dragon-coil talisman] Harm: It increases damage dealt and taken. the +1 hat of the Skies Above {Str+6} (2860 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the +11 dagger "Wuostrud" {flame, rC+ Str-2 Dex+3} (7470 gold) rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Lomom" {Acrobat rC++ Regen+ Int+3} (6080 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). the +0 sling "Impbane" {drain, ^Contam rElec Str+4 Dex+3} (2580 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 cloak "Puomeah" {^Drain Fly rPois rCorr} (2280 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +7 spear "Orejur" {heavy, Fly rC+ Str+4 Dex-4} (5650 gold) Fly: It grants you flight. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the ring of the Destroying Jester {rF+ rC+ rN+ rCorr Dex+4} (5720 gold) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the +1 leather armour of Untruth {rPois} (1820 gold) rPois: It protects you from poison. It cannot be enchanted further. the sanguine talisman of Unambiguity {rN+ Dex+5} (11570 gold) [sanguine talisman] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). the +3 leather armour of the Cooper {*Slow rC+ rCorr} (3100 gold) *Slow: It may slow you when you take damage. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the conjuration staff "Viust" {rF+ rN+ rCorr Str+4 Conj} (5720 gold) [staff of conjuration] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. the +8 sling of the Tooth {heavy, ^Fragile +Blink Will+ Str+4} (6510 gold) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 ring mail of Panentheism {Harm Regen+ Str-2 Dex+9} (2570 gold) Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). It cannot be enchanted further. the +7 hand axe of Wrath {heavy, Dex+3} (5370 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 ring mail "Ofihikla" {+Blink Dex+3} (2430 gold) +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 robe of Dice, Bag, and Bottle {^Drain MP+9 Int+3 Stlth+} (4030 gold) ^Drain: It drains your maximum health when unequipped. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 mace of Law {drain, Will+ Str+3} (2930 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring of Leuhem {rElec rF+ rC+ Will- EV+5} (5980 gold) [ring of evasion] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. EV+5: It affects your evasion (+5). the +3 hand axe of the Pits of Slime {sunder, rPois Int+3} (3550 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 1, D:3) a +0 robe (7, 11, D:3) a +0 bardiche (11, 19, D:3) an adder corpse (skeletalised by now) (17, 9, D:3) a +0 leather armour (23, -14, D:3) a scarab talisman (24, -2, D:3) a hobgoblin corpse (skeletalised by now) (26, 18, D:3) a +0 club a goblin skeleton a quokka skeleton (27, 3, D:3) a ball python skeleton (35, 9, D:3) a +0 short sword (37, 9, D:3) a +0 club a goblin skeleton (38, 9, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon [Shop] Ytefobu's Antique Weapon Shoppe a +5 glaive of flaming (1080 gold) the +3 scimitar of Xom's Favour {protect, Fly Dex+2 Stlth+} (919 gold) Fly: It grants you flight. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 sling (36 gold) a +0 trident (84 gold) the +9 war axe of Sips {pain, ^Drain Will+ Int+4} (1658 gold) ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +2 triple crossbow of electrocution (1488 gold) a +1 whip of draining (276 gold) a +0 club (12 gold) a +1 mace of holy wrath (297 gold) the +8 trident "Qivoath" {protect, rC+ Will+} (1531 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (0, 0, D:4) a +0 short sword (3, 17, D:4) a +0 dagger (3, 51, D:4) a +0 ring mail (5, 45, D:4) a hobgoblin skeleton (6, 14, D:4) a +0 dagger (7, 49, D:4) a hobgoblin skeleton (8, 48, D:4) a ball python skeleton (23, 51, D:4) a +0 hammer (24, 2, D:4) a +0 ring mail (29, 21, D:4) a +0 dagger (35, 18, D:4) a +0 club (46, 0, D:4) a jackal corpse (skeletalised by now) (48, -1, D:4) a jackal corpse (skeletalised by now) (49, 22, D:4) a +0 whip a hobgoblin skeleton (56, 30, D:4) a +0 halberd a gnoll skeleton (56, 31, D:4) a +0 whip a gnoll skeleton (57, 8, D:4) a +0 club a goblin corpse (skeletalised by now) (60, 26, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 club the Ecumenical Temple