smolio Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of venom (1, -28, D:1) a +0 mace (2, -12, D:1) 5 large rocks (5, -16, D:1) a quill talisman (6, -14, D:1) a ball python skeleton (7, 6, D:1) a ball python corpse (skeletalised by now) (9, -25, D:1) a jackal skeleton a jackal skeleton a jackal skeleton a jackal skeleton (11, -14, D:1) a jackal skeleton (12, -15, D:1) a +0 short sword 3 stones a kobold skeleton (15, -11, D:1) a +0 club a goblin skeleton (30, -7, D:1) a +0 whip (31, -8, D:1) a +0 whip a kobold skeleton (35, -9, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a human skeleton (0, 5, D:2) a human skeleton (1, 29, D:2) a +0 war axe (4, 0, D:2) a human skeleton (4, 1, D:2) a human skeleton (6, 3, D:2) a human skeleton (8, 21, D:2) a +0 buckler (18, 6, D:2) a +0 short sword (21, -6, D:2) a +0 scale mail a +0 hand axe an orc skeleton (23, 27, D:2) 2 atropa-tipped darts (30, -5, D:2) a +0 dagger a goblin skeleton (36, 5, D:2) a +0 leather armour 3 boomerangs a +0 club an orc skeleton (39, 34, D:2) a +0 club (40, 3, D:2) an adder skeleton (42, 29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, 24, D:2) a +0 dagger (49, -4, D:2) a rat skeleton (52, 11, D:2) a ball python skeleton (56, 5, D:2) a +0 club (56, 22, D:2) a +0 long sword (60, 15, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon [Shop] Qatetal's Weapon Shoppe 3 datura-tipped darts (37 gold) a +1 heavy hand axe (173 gold) a +0 dagger (28 gold) a +0 falchion (42 gold) a +0 spear (42 gold) a +0 quarterstaff (70 gold) a +0 falchion (42 gold) a +2 orcbow of flaming (268 gold) 4 darts of disjunction (50 gold) 5 darts of disjunction (63 gold) (0, 0, D:3) a +0 ring mail (5, 30, D:3) a +0 sling (15, 26, D:3) a +0 club (17, 17, D:3) a +0 scythe (18, 12, D:3) a +0 club a +0 club a +2 dagger of protection 4 stones a +2 whip of electrocution a +0 giant club an ogre skeleton (19, 12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (25, 25, D:3) an adder skeleton (26, 17, D:3) a +0 leather armour (28, 20, D:3) a +0 mace (31, 12, D:3) the +0 mace of Earthquakes {reap, rElec rC- Will+ Int+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (32, 11, D:3) a +0 club a goblin skeleton (45, 9, D:3) a +0 spear (46, 14, D:3) a +0 short sword Level 4 of the Dungeon (2, 15, D:4) 3 large rocks (3, 17, D:4) 5 large rocks (3, 18, D:4) a +0 dagger (4, 19, D:4) a +0 club a hound skeleton a goblin skeleton (6, 18, D:4) a +0 club a +0 club a +0 sling a goblin skeleton a goblin skeleton (6, 19, D:4) a hobgoblin skeleton (9, 18, D:4) a hound corpse (skeletalised by now) (9, 24, D:4) a +0 spear (11, 18, D:4) a jackal skeleton (16, 8, D:4) an amulet of faith (22, 43, D:4) a +2 flail of holy wrath a +0 chain mail the human corpse of Edmund (skeletalised by now) (31, 46, D:4) a +0 robe (38, 7, D:4) a +0 mace (42, 44, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (1, 2, D:5) a +0 hand axe (8, 0, D:5) a +0 giant club an ogre corpse (skeletalised by now) (8, 16, D:5) a water moccasin corpse (skeletalised by now) (18, 9, D:5) a +0 leather armour (39, 6, D:5) 2 flux baubles (44, -17, D:5) a ring of magical power (48, 18, D:5) a +0 whip a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 whip of electrocution a +0 robe (0, 1, D:6) an adder corpse (1, 1, D:6) a +0 hand axe a +0 ring mail an orc corpse a hound corpse