Dungeon Crawl Stone Soup version 0.35-a0-353-g84272383f9 (webtiles) character file. Game seed: 7109888367928518643 32 smolio the Shooter (level 2, 0/24 HPs) Began as a Demigod Hunter on May 8, 2026. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (668 turns). smolio the Shooter (Demigod Hunter) Turns: 668, Time: 00:01:06 Health: 0/24 AC: 3 Str: 12 XL: 2 Next: 93% Magic: 4/4 EV: 11 Int: 11 God: Gold: 32 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -12) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) c - a +2 cloak Scrolls s - a scroll of butterflies c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of torment {unknown} j - a scroll of enchant armour {unknown} Potions d - a potion of heal wounds {unknown} Skills: * Level 2.2 Fighting * Level 3.9 Ranged Weapons + Level 0.6 Armour * Level 2.1 Dodging - Level 1.0 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 41% 1 Scorch Fire 0% 2d5 56% 2 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Rending Blade Conj/Frge 0% 2d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The adder bites you but does no damage. The adder barely misses you. You shoot an arrow. The arrow hits the adder! The adder is severely wounded. The adder closely misses you. The adder bites you but does no damage. The adder bites you. x2 You shoot an arrow. The arrow hits the adder. You kill the adder! You hear a splash. The adder bites you. You shoot an arrow. The arrow barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You shoot an arrow. The arrow hits the adder! The adder is severely wounded. You feel sick. The adder completely misses you. The adder misses you. You shoot an arrow. The arrow barely misses the adder. You feel sick. The adder closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow barely misses the adder. You feel sick. You are no longer poisoned. The adder barely misses you. The adder completely misses you. You shoot an arrow. The arrow misses the adder. The adder misses you. You shoot an arrow. The arrow barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You shoot an arrow. The arrow misses the adder. You feel sick. The adder bites you but does no damage. You shoot an arrow. The arrow closely misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you but does no damage. You shoot an arrow. The arrow barely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you. You die... ...........# # ..#.####.#.########## .## #.#.####.#........... ...#.#.#....#........... .####.#.#.#.####........... ........#.........#..##### ########.#...§...~.....# ............§§§§§†~~P..##### ######<......§§@S~~.......# #..<....§§§§§§§~..)....# #.#....#.##§§§§........# #......#.##§.~P.......[# #......#.####..........+ .........# ##.........# ###....### #.........# #..... #.........ß. #.........P. You could see an adder. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An adder zombie (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smolio the Demigod Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 115 | D:1 | Reached skill level 1 in Stealth 165 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 668 | D:2 | HP: 1/24 [adder (2)] 668 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms, chequers_ecumenical_altar_island, minmay_surrounded D:2: layout_basic, serial_undead, serial_undead_c, serial_undead_c, serial_undead_c, serial_undead_f, serial_undead_c, basic_altar Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.0 Fighting | 2 | 2.2 Dodging | 2 | 2.1 Ranged Weapons | | 3.9 Armour | | 0.6 Action || total ---------------------------++------- Fire: Shortbow || 78 Armour: Leather armour || 27 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 691 | 657 | 34 | 0 | 497 | 2 | 345.5 | Dungeon | 691 | 657 | 34 | 0 | 497 | 2 | 345.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 621 daAuts D:2: 69 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+